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  1. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    Don't worry, I'm not heavily working on this. I should mention that this is only a test and not an actual mod in progress. Of course, we do need to understand how to fix it. (so we can repeat on other zone mod work) I pointed out the cause of the issue in my last post. (in the last update) For...
  2. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    I don't know if it's what you meant to say, but I think that as long we dont' have multiple currently loaded object asking for the same handle at the same time... we're fine. For exemple, all the handle used by the mission will be valid to use for our "custom zone" as long we don't enter these...
  3. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    Look like I still need help :( Should I said that my ~al.czn_pc didn't contain any "Object Section Data" (0x2234 )? This can explain why thing went so "smooth". However, I can't say the same about inserting data to a file that already contain "Object Section Data". To be more specific the normal...
  4. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    Thank you for taking some of your time to answer me. I should say that I didn't move any further since my last post. Using Quantum app, I tried to add a npc group (from a random mission zone file) to the normal lod one of mine. This caused my character to be "stuck" when being in my zone. Then...
  5. Raistin Kane

    WORKSHOP Saints Row IV Steam Workshop modding contest!

    I don't want afraid anyone, but Volition may possibly have made the contest to check if there was still enough interrest about modding sriv and so decide if they were going to keep working on the sdk. Of course, this is just a hypothesia that hopefully will turn to be false. Take my word with a...
  6. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    Tried to do it over and over again, unstill rage made his way. Look like the always loaded stock of our zone ABSOLUTELY need to be placed into awld_compact.str2_pc. (unless someone else prove otherwise) This wouldn't so bad if name of the object inside the ~al.czh and the one given inside the...
  7. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    The way I saw this, the game was using the vpm to create "virtual" zone package(zpp_pc) at data\levels\sr3_city\. The zone package cannot be found? = Game crash. So I spent (should I say "wasted"?) some days trying to figure out its code. Today, I just got the idea: let blank out the vpm. If the...
  8. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    Do you... A)relate to the fact that your app do not write lipsync data to the new .bnk it create? or... B)Mean that the data your extractor fill with the xml lipsync tag isn't actually correct?
  9. Raistin Kane

    Minimaul's Saints Row 2, Saints Row: The Third, Saints Row IV and Gat Out Of Hell tools

    Your sound bank extractor do fill up the lipsync tag of the .xml it create. This make me wondering. Do the data it created in the lipsync tag is valid? (so we only need to get a way to pack it back)
  10. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    I simply dupplicated the 1608^dlc1_3c files: The medium, h0, h1, h2, h3 lod .str2_pc and the 1608^dlc1_3c.asm_pc. Renamed all the 1608^dlc1_3c to 1608^k4n3_3c. Added the data from 1608^k4n3_3c.asm_pc to stream_grid.asm_pc. For finally adding the "new zone string" to sr3_city.grid_pc Update: I...
  11. Raistin Kane

    WORKSHOP Saints Row IV Steam Workshop modding contest!

    They posted the news about the contest the same weekend I completed the game. If they did it one week later... The game will have been removed from my pc, I will had start playing an another game, never read the news and never made any step into modding the game. What a nice coincidence. :D
  12. Raistin Kane

    WORKSHOP Saints Row IV Steam Workshop modding contest!

    List of users having posted Workshop content since february 20, 2017. Admixon Aronia Nick Fan of Saints 50percentjoe Fan of Saints is the only one to having posted misc content. 50percentjoe is the only one to having posted weapon(reskin) content. Admixon, Aronia and Nick are the only one to...
  13. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    Right now, my attend to add a new zone swap cause a infinite loading screen. Fixed: I forgot to add the 0xFFFF value at the end of my new string in the grid_pc. Then come the "game crash right before to enter the game world. Fixed: For zone, we need to use stream_grid.asm_pc. Other asm will do...
  14. Raistin Kane

    grid_pc file format

    "number of zones in this array" seem to be code on 2 bytes, not 4. The next two bytes is actually the size of the string. uint16 number of zones in this array for each zones in the array uint16 size of string for zone name string for zone name uint16 version? (always 0xFFFF) Nevermind, I was...
  15. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    I should have say that mine it's still "work in progress". Right now, it don't export the lipsync. Also, I have some trouble with the "unicode to game charlist" conversion require for the subtitles. Update: Subtitle are now correctly exported. Look like toadking already made the "unicode to game...
  16. Raistin Kane

    Saints Row IV Is it hard-coded directly to the game exe?

    After a month of "studying" the game files, here some point I'm strugging with. 1. What "audio_soundbank_load()" function purpose is supposed to be? I thought it was for adding soundbank without having to add its entry to "audio_banks.xtbl"... but what ever the soundbank have a entry or not, no...
  17. Raistin Kane

    WORKSHOP Saints Row IV Steam Workshop modding contest!

    I think I have a better idea. We lock the ability to change weapon (so player can't freely change their weapon)... then we randomly swap to an another weapon every X minutes/seconds.
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