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  1. SeulbYhcrana

    Saints Row IV Weapon animations...

    Hurt it? The only reason PC games were even as optimized as they were was the fact that they were ported from the consoles, where developers had to work under strict limitations. The most unoptimized and buggy games are the ones that are actually made for PC (i.e. The Sims 3, Crysis, Payday 2...
  2. SeulbYhcrana

    Agents of Mayhem Volition stream today

    At the risk of sounding like I'm interested in the game, is vehicle customization a thing?
  3. SeulbYhcrana

    WORKSHOP Saints Row IV Steam Workshop modding contest!

    Quick question, this bundle isn't region locked anywhere, is it?
  4. SeulbYhcrana

    WORKSHOP Saints Row IV Steam Workshop modding contest!

    Got an ETA on them keys?
  5. SeulbYhcrana

    Agents of Mayhem gameplay details!

    I think what VSW means is "will we get the succ?".
  6. SeulbYhcrana

    Agents of Mayhem gameplay details!

    I think you mean unbalanced.
  7. SeulbYhcrana

    Agents of Mayhem gameplay details!

    Humor needs to be balanced, same as everything else. It isn't.
  8. SeulbYhcrana

    Agents of Mayhem gameplay details!

    That IS licensed music. Expensive too.
  9. SeulbYhcrana

    Agents of Mayhem gameplay details!

    I think sarcasm only works when it's not true... Anyway, you're grasping at straws, the second image doesn't even contain 3D models, but 2D sprites. Last I checked those didn't have any polygons. I agree. Even Minecraft looks better than Agents of Mayhem.
  10. SeulbYhcrana

    Agents of Mayhem gameplay details!

    Sorry, I may not be an expert in the matter, but I know for a fact that low polygon models and blurry textures aren't an artistic choice.
  11. SeulbYhcrana

    Agents of Mayhem gameplay details!

    You don't have to dump all that top notch character development into the protagonists you know. Saints Row had a great support cast, and they stood out very well next to the generic waifus the player created. So what did Agents of Mayhem gain from the trade? Because Saints Row already had...
  12. SeulbYhcrana

    Agents of Mayhem gameplay details!

    Wouldn't it have made more sense to implement that into a character creator and let the player mix and match as they see fit?
  13. SeulbYhcrana

    Agents of Mayhem gameplay details!

    It's called a hyperbole. And in this case it's not that far from the truth. I was initially going to be more literal and say "it looks like a Wii port" but with the release of the Switch and all the (deserved) shit Nintendo is getting over it seemed a bit cliche.
  14. SeulbYhcrana

    Agents of Mayhem gameplay details!

    Yeah keep telling yourself that.
  15. SeulbYhcrana

    Agents of Mayhem gameplay details!

    Except it doesn't. Not even close.
  16. SeulbYhcrana

    Agents of Mayhem gameplay details!

    They look ok to me.
  17. SeulbYhcrana

    Agents of Mayhem gameplay details!

    You can't be serious.... I could literally show you a color chart and a picture of a tomato and you'd still insist tomatoes are blue. That's essentially what you're doing right now. If anything, the YouTube compression would make the polygons less visible. But even with the crappy YouTube...
  18. SeulbYhcrana

    Agents of Mayhem gameplay details!

    I stand corrected. I've seen PS1 games with more polygons. Since when do I need a reason to NOT get hyped about something? I'm not hyped because there's nothing to get hyped about, it's that simple.
  19. SeulbYhcrana

    Agents of Mayhem gameplay details!

    In other words everybody who isn't hyped. Noted. Nobody is picking on it's art style. They're picking on the fact that it looks like a PS2 port, which might not bother everybody but for an AAA title it was pretty unacceptable even when Saints Row IV first came out, let alone now when we're...
  20. SeulbYhcrana

    Agents of Mayhem gameplay details!

    Which ones?
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