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  1. Spid3r

    Weapon Renaming & Rework

    I probably will keep the mcmanus untouched since I never seen much use for it outside of the one Los Carnales mission and the Vice kings stronghold. If anything, separate files with the mcmanus changed and untouched.
  2. Spid3r

    Weapon Renaming & Rework

    I believe there is separate ammo pools since you can't pick up ammo for the vice 9/berretta m9 if the enemy dropped ammo for the GDHC/Desert Eagle. But if you're referring to reserve ammo then yeah you can change the reserve ammo count for individual guns.
  3. Spid3r

    Weapon Renaming & Rework

    What I attempt to achieve with this mod is a "overhaul" to the weapons. Matching their ammo capacity to their real life counterparts whilst dramatically reducing down the spare carried ammo in the sake of "realism". Cutting five hundred spare rounds of ammo down to just sixty. Since where is...
  4. Spid3r

    Compilation SR1 Gameplay Mod

    Thank you for the reponse! I realized I've actually been installing mods wrong this whole time and just put the folders in the GOTR Mod folder instead of the raw files. Wish you luck on this mods adventure and hopefully we can see some of the SR1 shooting animations come back.
  5. Spid3r

    Compilation SR1 Gameplay Mod

    How do I install the mod?
  6. Spid3r

    All story NPCs are...

    An issue I noticed with this mod, at least with the Viola option. Is that any in-game dialouge is not spoken and some phone calls don't play. I even started a new game and the issue still occured, the only dialouge that works in cutscenes and mission start phone calls.
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