function test_take_damage_cb(npc_name, attacker, hp, explode, melee, vomit, amount, is_tk, is_dfa, is_energy, is_stomp, is_headshot, ss_stun, is_buff, is_shark, ...)
local material_effect = "cid_shield"
local playback_duration = 1.0
local anim_play = "flinch chest front"
local...