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  1. E

    Realism mod

    xQd, if you have a minute, can you quickly explain the changes you make to missions 19 and 22?
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    Sandbox+ for SRTT

    You also have to reset your keybinds in-game (you can rebind them again later). Run the game, go to the OPTIONS menu, select CONTROLS, and then select SET KEYS & BUTTONS. Press F1 to RESTORE DEFAULTS ALL CATEGORIES. The S+ shortcuts should work after that.
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    Gibbed tools

    No one has any ideas why decal_containers.asm_pc isn't updating?
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    Handgun Fun - Just messing around.

    I absolutely love that we can now use shotguns in vehicles (feels like Terminator 2), but I wonder if changing their <Weapon_Class> to 'pistol' in weapons.xtbl can cause some collateral problems with armed NPC spawns, etc. Anyone has any ideas on this matter? I also tried to find a way to...
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    Gibbed tools

    The UpdateASM tool (Rev 96) worked fine for other asms, but for some reason, I'm getting an error when I'm trying to update decal_containers.asm_pc from decals.vpp_pc (extracted with UnpackVPP.exe). I didn't modify any of the str2_pc files mentioned in the error text (just the cpeg/gpeg_pc), and...
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    Visuals & Graphics HD Textures Pack Mod

    Why do we need ModLoader or modified vanilla vpp_pc files, again? I extracted the tpf file with TPFextract, renamed the dds files to tga.dds (to match the original names), and used them to replace the textures from sr3_city_awld.gpeg_pc (sr3_city_0.vpp_pc -> sr3_city_awld.str2_pc ->...
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    Sandbox+ for SRTT

    I'm still away from my SR3 machine right now, but I'll look at the code and test it as soon as I come back. Thanks a lot for doing this. EDIT: Just spent some time testing this, and sadly it doesn't seem to work at all. I reset the keybinds several times, and the rest of the keybinds work, but...
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    Sandbox+ for SRTT

    People who are interested in fully dynamic day-night cycles may want to look into this once again to be 100% certain. I was working with weather today (tweaking for realistic-looking rain, etc), and I realized that since weather changes are dynamic and that weather_time_of_day.xtbl contains...
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    Sandbox+ for SRTT

    IdolNinja, you seem to be the biggest expert on SR3 lua editing around here. Can you give your thoughts on the co-op passenger mod question above? Is it theoretically possible to create something like this, or there are some limits or complications that you know of that would make it as...
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    Up Close and Personal Mod

    I just realized why I had no camera control over the yarn ball in Sexy Kitten Yarngasm. Both this and the "Uzi's Better Camera_free (Camera View) mod" are using an older version of camera_free.xtbl. There is a newer version (attached) that can be found either in patch_compressed.vpp_pc or in...
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    Sandbox+ for SRTT

    Regarding the follower passenger mode, is it also theoretically possible to adapt something like this for co-op human players? Something like a direct keyboard shortcut (at least for the host) either for jumping directly into a passenger's seat (even if the driver's seat is empty), or for...
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    Up Close and Personal Mod

    Regarding the "too much asphalt" part: controlling the camera angle turned out to be much easier than I thought. If you lower the value of <Manual_Aim_Elevation_Angle>, it'll will move the crosshair position down, forcing you to always keep the camera higher than usual. Right now, I settled on...
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    Up Close and Personal Mod

    I had to increase the FOV by about 10 degrees (so it wouldn't feel as nauseating), but other than that, I'm loving it so far. I think I'll use this perspective for my next playthrough, thanks. EDIT: Also, I think the camera shows too much asphalt. If it's possible to 'separate' the camera from...
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    Sandbox+ for SRTT

    Your mod turned out to be invaluable for testing xtbl tweaks, texture replacements, and so on. I wonder, does the engine allow to manually cycle through the available weather stages (clear sky, overcast, rain, etc) in the same way you can cycle the times of day?
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    Ultor Assassin Costume Mod - Decker style

    No problem. I avoided buying it on sale because I didn't know about the Realism Mod and didn't want to have any overpowered weapon and vehicle handouts in the beginning of the already too easy game. Now that I know that these things can be modded to be sold by the game's weapon stores, I'll...
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    Ultor Assassin Costume Mod - Decker style

    You have to own the Money Shot Pack DLC in order to use this, right?
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    Fancy TODs

    The sunset screenshots look great. I'll try this one tomorrow, thanks. EDIT: Okay, some constructive criticism. I just tested the [normal weather] sunset, and although I generally like the direction (way more "sunsetty" compared to vanilla), the amount of orange tint was a little bit too...
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    Sandbox+ for SRTT

    Damn, I hoped we had a chance to see fully dynamic day-night cycles one day. But anyway, what you have now is still far better than the never-ending days and nights from vanilla. Thanks again to both of you.
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    Sandbox+ for SRTT

    Just tested the shortcuts and the morning transition in Beta 2. Everything seems to work perfect, thank you very much. The only thing this feature needs now (both in standalone and in S+) is additional times of day that would make the current transitions look a bit less rapid. What...
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    Sandbox+ for SRTT

    Holy crap, that was super fast. You must have been truly bored out your mind :) Thank you very much. I'll test it as soon as I find time to play tomorrow.
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