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  1. lenankamp

    Re-Enabled Satchel Charges

    Satchel charges for SR IV - 0.6 by Lenankamp So this adds Satchel Charges as an explosive at Friendly Fire. It's currently using the RPG explosions, and RPG explosion upgrades. The satchel is in a bad position, but the projectile itself is great. It seems to have a way too much mass and causes...
  2. lenankamp

    Re-enabling Satchel Charges, Female Animation Problem

    Satchel charges have been my favorite weapon of the series by far. While disapppointed they were not included in SRIV, I was happy to find all the assets still in the game, further they were all preloaded as well. All I had to do to make a working mod was to update the files for the new systems...
  3. lenankamp

    Satchel Charges

    Satchel charges for SR IV - 0.51 by Lenankamp So this adds Satchel Charges as an explosive at Friendly Fire. Still a few issues I haven't worked out. The animation will be interrupted if you are moving which I find really annoying. The animation is plym_ps_grndtss_sd.animx, but none of the...
  4. lenankamp

    Disable Super Power Glow

    So I found this annoying, saw some other people did as well. Looked through the table files and butchered some things until it went away. What I found was within matfx.xtbl, there is an effect named "superpower", I deleted the layer that actually contained a texture such that it's applying...
  5. lenankamp

    Quick Super Power Mod

    This may or may not require the DLC, it definitely works with it. Doesn't have any of the pretty effects, but super powers are all there. Equip the apoca fist for best results. Fair waring, I'm unsure if the variables are saved with game save, so it may be more work than deleting files to revert...
  6. lenankamp

    Fun with Explosives

    Just posting something I'm having fun with. If you're using other mods to weapons.xtbl, the only needed changes are adding the "gibs victims" flag to the Grenade Launcher and the Satchel charges. Otherwise mostly changes in the upgrades to the 3 explosives. To fully enjoy its is necessary to...
  7. lenankamp

    Challenger Radio and Less Naggy Game Tweaks

    First mod if you can even call either of these that, just a couple tweaks I wanted to share as thanks to all the work this community has done. Two files in archive - sp_tank01_veh.xtbl - The challenger tank descriptor, all I did was set the radio tuner variable to true, I spent many hours in...
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