found that little bug, when saved game and loaded it - all coop diversions (death tag and cat&mouse) that was previosly discovered now again have qestion mar instead of their picture on map
Came with such idea. If it possible in simulation to NOT load cloud skybox, and stay with grid?
So area will be permanetly (until other option choosen or mod deleted) will have that endless grid instead usual sky?
Can someone convect one body texture from JD' SR3 Customization mod to Sr4?
Texture that needed is hairy male skin texture...
Tried myself but failed to get texture from .cvbm_pc and .cvbm_pc files - extractor gives error...
Even full conversion not needed... >dds file from that mod will be ok.
Found today video that depicts all weapon skins. posting it to all curius about weapons customization, who like me cant wait for game release....
(marked as spoiler for one small gun)
Chatting in stem group chat was bringed up that thread
Idol mentioned how cool looks japan cover of PSI-OPS
US
JP
More examples....
Bomberman (Nec PC-engine)
JP
US
Contra Hard Corps (Sega Genesis)
US
EU
JP
Can someone made few retexures?
interested in removing fishnet from goth lyfe pants, tank top from rebel vest (so it leaves only vest), and removing red top from gang leathertop, and shirts from any NBLM trenchcoats for male character.
And is it possible to add bodyhair instead of tatto or just...
Me want to alter some textures on clothes, but i run to a problem... cand find what files contains clothes textures. Me unpacked customize_item.vpp_pc and cant find files for few clothes (too many files with names, that cnat help tu understand what clothers they belong...)
If someone knows what...
Can someone add to Kinzie crib (warehouse) helipad and boat garage? There is good acces to water adn nearby roof big enough for alll helis and had ladder...
Can someone make retex to black vtol, removing all stag logos? Also id like to have "goth lyfe pants" without fishnet. Or just give me links tol retex tutorials for sr3 (if they exist).
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