So turns out just swapping out the attack names in the <Override_Attack> lines in the "melee_styles.xtbl" doesn't exactly work as intended. It results in whatever style you're using having their light attacks no longer work, not to mention animations from the other fighting styles don't exactly...
I have half a mind to try that myself. Not a bad idea at all. Now the question is if this could be made into an in-game menu for the plastic surgeon, so that it can all be swapped out whenever in game without having to go into the files each time.
Would there be any way to make a mod that allows you to customize your melee fighting style? Pick different moves for each light attack, each heavy, and each finishing animation from the different unlocked styles to mix and match into your own custom moveset.
I'm having a hard time getting the borderless windowed to work with this patch. I have the option turned on in the reloaded file, but alt tabbing still minimizes the game.
I downloaded the file and installed it as is and it didn't work, then I tried unpacking it and editing crib_weapons to unlock the hitman weapons on both misc files, repacked it, installed it that way and still nothing. I have no clue what I'm doing wrong.
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