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  1. [V] Knobby

    grid_pc file format

    The world streaming code uses a grid file to define the zones and zone swaps that exist. This allows us to avoid searching for files at level load. Here is the format of that file: int32 version (5) int32 number of layers (5: always loaded = 0, interior = 1, world = 2, world high lod = 3...
  2. [V] Knobby

    You guys are not forgotten!

    I know it may appear that way as I have been missing for some time now, but we're in crunch right now and I haven't had time to dedicate to the modding effort recently. I just wanted to drop in and let you guys know that we haven't forgotten about you and things are still planned for the future...
  3. [V] Knobby

    Call for tutorials

    When this beta goes live it would be great for some tutorials about how to make workshop mods for the game. Any takers?
  4. [V] Knobby

    Feature to test

    I snuck in a feature to the modding branch recently that could use some testing. The item modding stuff can also now mod an existing item. It would be great to get some testing on that to verify it is working as expected. It should be just like a new item, but you use an existing name.
  5. [V] Knobby

    Known issues and changes

    The new additions have been fairly untested. If something isn't working like you expect or you have trouble PLEASE post a thread. note: you can see the build id if you go to the local files tab in properties of the game. It is at the bottom under the verify integrity of game cache button...
  6. [V] Knobby

    Call for mods on the workshop

    We are going to open the beta wider to anyone that wishes to opt in. It would be most helpful to have some mods available on the workshop for people. If you have anything you've been working on or that you've done please put it on the workshop. Note that this could happen as quickly as this week.
  7. [V] Knobby

    Save numbers

    Is anyone stressing the number of saves? Any UI issues past 24 saves?
  8. [V] Knobby

    Call for mods

    I have steam workshop support just a little bit away, but I need some mods in order to test it. Can someone attach a mod or two that add a few weapons or something?
  9. [V] Knobby

    Bugs of interest for the beta

    Since I had to rewrite the save system, I am most interested in bugs related to that. Things like missing weapon upgrades that were purchased or stores that were hacked coming back as not hacked. If you find something like that does not save and load correctly, please report that in this forum...
  10. [V] Knobby

    Fancy new mod format

    Note that currently the new mod format only allows for ADDING things. We will add support for modification of existing/shipped things soon. Gone are the days of files dropped in the main folder. Gone are the days of mod conflicts simply because they both are weapon mods. The new format allows...
  11. [V] Knobby

    Goal of beta

    The reason that we are sharing the beta with the modding community is to track down all those pesky limits that hinder your ability to mod the game. A good many of the limits are gone with this beta, but I'm sure there are more out there. The problem is that with a game written for consoles you...
  12. [V] Knobby

    asm and vpp file formats

    I was informed that you guys didn't have solid information about these formats, so I thought I would post this in the hope that tools can get better as a result. Packfile format Packfiles consist of a big header on top followed by invdividual entries. The header is actually different pieces...
  13. [V] Knobby

    Saints Row IV Latest Steam patch issues

    We are working to get this (working) patch out as soon as possible. I have heard "soon" and Maurice Tan just tweeted that DS is testing this patch now. We are testing to see what happens with the broken save games in the hopes that things will just go back to normal, but I have nothing to...
  14. [V] Knobby

    How to write a good report for a crash bug

    Just hopping into a thread and saying that your game crashed is unfortunately not very useful information. If you'd like to help us get to the bottom of it, we need some more information. The first step is to use the event log as described below to figure out where you crashed and find the...
  15. [V] Knobby

    Asm file format

    The asm file is formatted as follows: name of the container(length followed by characters, not null terminated) uint8 container type uint16 flags uint16 primitive count uint32 packfile base offset uint8 compression type string (stub container parent name, length followed by characters again)...
  16. [V] Knobby

    Packfile format for SR4

    Packfile version is now 10 and the descriptor is still 0x51890ACE. // header for the packfile itself struct v_packfile_file_data { et_uint32 descriptor; // packfile descriptor used to validate data et_uint32 version; // version number of packfile et_uint32 header_checksum; // checksum...
  17. [V] Knobby

    Peg file format

    I know this information was posted to a thread, but it is hard for me to find and I answered it, so it must be hard for others to find as well. Here is the peg file format: struct VLIB_EXPORT peg_header { int32 signature; int16 version; int16 platform; //...
  18. [V] Knobby

    Something to keep you busy until the SDK can be released...

    We know that waiting for the SDK to release can be hard and painful. It won't be completed tomorrow or next week even, so we thought that might be too long to sit in anticipation of things to come. With that in mind, we decided that we should give you a little taste and some insight into what...
  19. [V] Knobby

    SR3 zone file format

    The zone file is split up into a header(czh file) and the zone data itself (czn file). We did this to save memory since we only need the header portion for building streaming containers and at load time. We load and then dump this header data. There is a v_file_header on top of the czh that...
  20. [V] Knobby

    Looking for information to track down the homie cooldown bug

    I'm looking at the code trying to figure out what is happening with the homie cooldown to see if we could patch that when we release the patch for the mod stuff. I know it happens, it has happened to me personally, but I don't know HOW it happens. We initially thought it was due to coop jumping...