Ok.So maby some kind of games magic. :-) I wonder if you changed any left button to right and vice versa cause I saw that that was one d ifference between the scripts?
It depends on what mods you want to edit.If you would like to edit/merge the sr3city.lua for example,you load the default lua and the modded lua into winmerge and let it search for differences.After that you can simply copy the code you want to have into the lua you want to use.But thats only...
I think in sr4 we have a tool to do something like that but Im not sure if I understand it right.The only thing I know is that one can forget the modding skills learned for the bethesta games.SR modding is totally different from Fo3 or Skyrim.
Maybe @nclok1405 can help you with that.
Sounds interesting.Sadly I have no sr2 but Ill take a look in sr4. :)
For sr3 we have a lua command/function listing that works also for sr4 but Ive no
idea if this is possible in sr2 or if there is a command list or so.
Found this...
Take one npc from sr4 and extract all files then extract your sr3 character and copy the contents into the sr4 npc folders then piece by piece rename the sr3 files to the names of the sr4 files and repack.After that you can change the homies xtble to get use of your new sr3 npc as homie.That's...
My script uses the bindings from the sandbox +.I've just combined different keypresses.
Like If user key bla bla pressed "and" if user key pressed and so on.I also tried to make new bindings but failed.If I remember it right Henry08 stated in some posting that it may be possible to make custom...
Yeah, I didn't remind that the game engine handels the npcs environment in a different way.For most models checking the textures with a 3d editor should be run faster than repack the files and test it ingame but if spheres and stuff are involved.....modders pain.:-)
Blender is a free 3d editor.To extract the npc's you would need the max plugin
and 3dsmax but I can send you the extracted fbx version of your npc so no need to get
3dsmax.
So here you are the fbx files.Just delete the fake extensions so that you have xxxx.fbx and load it into blender and have...
When I retextured the weapon textures for my woodstock weapon mod I extracted the weapons and converted them into fbx format so I could see the result of retexturing in my
3d editor but I havent had to deal with shaderball and stuff so don't know if this works in your case.
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