The only thing I changed was the Hue. Saturation remains unchanged from the Vanilla Orange (except for the Bonus missions, which are greyscale).
Bear in mind, ReShade will affect how these look in your game.
Sorry for the wait. Yes, this seems to work fine now. :thumbsup:
(And I think I meant "Women's Unkut Polo 8" not "9", as it's not on the wiki. My bad.)
Hmm... Hasn't worked on first attempt. I modified the Hotdog Suit, renaming "cmsui_uhotdog01_d.tga" to "rfsui_uhotdog01_d.tga". The modified texture is supposed to make the arms and legs invisible. But this was the result:
If I loaded npc_Hotdog, only the hotdog part of the texture was applied...
If you make it available, people will use it. There's no sense in holding features back because you won't use them personally. Not many people here can make this stuff themselves, and you already have.
Without knowing the number of the frame you're looking at (both in regards to each Shot and...
This is really cool! M2M doesn't work with DLC yet, but I'll hold off development for a while until this is more fleshed out.
Currently, while DLC clothing does appear for purchase alongside GotR, there are a few specific DLC items which crash my game when they try to load:
Undershirts: Unkut...
I have a few issues and a few questions.
1. Upgrading from v9.0.3 to v9.0.4 causes my game to crash at 80% loading with DLC enabled. This is caused by the removal of "ExpandClothingLimit". I had only the following files from M2M installed at the time:
customization_categories.xtbl...
I don't know how to fix it per se, but it's to do with Inverse Kinematics (IKs). There's a short section on this in my animations guide. You could try messing with the IKs for the animations in Anim_Files.xtbl.
The extra slider is because you are using the CHeight compatibility files, which are no longer required. I was using an older version of Juiced when I made HS:Evo, and needed to script the Height slider manually into pcr01.lua. Modern Juiced with modern CHeight automatically patches the slider...
SuperUI was built on GotR's files. Clippy made a Vanilla version here. You should be fine to use the pcr01.lua from the "GotR + SuperUI" folder with that.
That kind of thing should be okay, if additional meshes aren't needed. Not sure I'll be able to restore the rings, but changing how layers interact should be fine.
The biggest problem will be adding new items. Replacing what's there already should be okay, but I can't imagine much will be able...
Okay, so these two mods won't work together currently. I need to incorporate Open City into Seabound's Essentials. I just haven't found time yet.
I don't think this should be crashing your game, though. QOL Constants is .lua only, while Open City is .cts only. And only one of either will work...
I don't fully know what to expect yet in terms of what can be done. But as it stands, these are my priorities:
VID fixes and improvements to existing items. (This shouldn't affect memory much, if at all.)
M2M's Modifier items.
Items which GotR restored (if there's any room left).
M2M's...
It only does two things:
Loads the Ultor Yacht on the map for use as a Crib.
Starts threads for GotR's two partially restored DLC Missions (which are obviously redundant now).
The latest version of "Seabound's Essentials" is required to run this mod!
This script will automatically complete each Mission/Stronghold as soon as it starts.
Unlike earlier mods like this ("MissionSkip" by nclok1405), this script plays Cutscenes so that they unlock for Cutscene Replays in...
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