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  1. hexef

    SRIV Check if player is in ship crib

    There is a function get_current_hood_by_position(character name) which checks in which hood the character currently is.What I need now is just the name of the hood the ship is located in. EDIT:I have a better idea,I could make a function which checks that if the player is not in any of the...
  2. hexef

    SRIV Check if player is in ship crib

    So,there is a thread I created but I want it to to be activated only when you are in the simulation,not in the real world ship.Is there a Lua function that returns a boolean whether you are in the ship or in the simulation? EDIT:Well if that sort of function doesn't exist,then I'm thinking...
  3. hexef

    SRIV Objective text and GSI in freeroam

    Is there a way to trick the game that you are in a mission even though you are not ? Mostly preferred by using some sort of lua function.
  4. hexef

    SRIV Objective text and GSI in freeroam

    This is one thing that annoys me a lot.What I want to do is to make some objective text or timer to appear during freeroam (not mission_help_table),something like Defend,Escape,Survive,a countdown,example : but objective_text function in sr3_city.lua doesn't do anything.Even GSI functions...
  5. hexef

    Kills made with Death From Above - Nuke do not count for DFA challenge

    That depends how high you jump above,if you are at the minimum height distance to do the nuke blast then the enemies will not despawn,only the portals.
  6. hexef

    SRIV Notoriety Custom Spawning

    I'm so happy to announce that it worked ! Thank you very much :).
  7. hexef

    SRIV Notoriety Custom Spawning

    Okay so I used notoriety_enable_custom_spawning function to make a custom notoriety group to spawn and come after me.Problem is,I don't know the function that deactivates this custom spawning.Basically what I did is a simple thread which after some time it triggers the notoriety custom spawning...
  8. hexef

    SRIV QTE sequences

    I have already resolved this problem.All I had to do was to edit some values from tweak_tables.xtbl.
  9. hexef

    SRIV Portal Notoriety Level

    How can I change the notoriety level from portals?Is it possible with a lua function?For example if I want the 6 genki teleportal group(from virus injection survival) to spawn from portals then I have to change the portal notoriety level to 36 but I don't know if there is a lua function to...
  10. hexef

    SRTT (Or SRIV)Is map editing possible? Or ill it ever be?

    I'm pretty familiar too with level editing...I have over 750 hours of level editing using Valve Hammer Editor.I have lots of ideas about what should I add into the simulation.I'm thinking about making some arenas and a new survival activity where you have to fight countless waves of enemies from...
  11. hexef

    Intensive Hardcore Mod (now with "pastgangs")

    Thanks Aglaar for clearing basic things up for the others;).
  12. hexef

    Editing power upgrade costs, or, Why can't I open unlockables.xtbl?

    Imo,increasing the cost of the powers is risky.Let's say you collected all the data clusters and it is still not enough to buy a power upgrade,what would you do ? I think it's far more easy to just increase the cooldown to every power to a ridiculousy high value than increasing the cost.
  13. hexef

    SPOILERS About The Ending... (Please Finish game before Viewing)

    A reboot is good and it is welcomed by me.But first I wanna see them finish with the current Saints Row story and get them plotholes filled up.
  14. hexef

    Is it "canon"?

    I finished the game today and I reached the conclusion that it is not cannon.(playing the game is self-explanatory that it doesn't link with Red Faction series). EDIT: Ultor is mentioned a little in SRIV but there is a moment in the game which kills off any hope that RF is linked to SRIV...
  15. hexef

    Intensive Hardcore Mod (now with "pastgangs")

    Ok guys here is a new version which I was supposed to upload it 1 day ago : -Decreased the spawn rate of marauders and murderbots but at the same time generic alien grunts will spawn more in order to compensate (act 3) -Power surppression grenade fuse time decresed and its range increased...
  16. hexef

    What do you think about the Boss of the Third Street Saints? *Spoiler alert!*

    I don't know which one to select,but I like that kind of boss that is a sociopath but at the same time loyal to his friends.
  17. hexef

    SPOILERS About The Ending... (Please Finish game before Viewing)

    The upcoming mission pack DLCs will surely feature time travel and I hope some of them will fill up some plotholes about Dex and so on... IMO,I don't think Volition will ever make another game about the Saints and their icon characters but we will see.
  18. hexef

    SPOILERS About The Ending... (Please Finish game before Viewing)

    I don't know man I just said what could be a potential threat to the Saints after they saved Earth...
  19. hexef

    SPOILERS About The Ending... (Please Finish game before Viewing)

    No more enemy gangs,which is the first priority for a Saints Row game and there would be nothing to do(gameplay-wise).Maybe there could be some potential cultist groups which would try to destroy the new Saint-gov but that wouldn't require a another game.
  20. hexef

    Privacy Saints

    I know that the stealthy knife kill animation is only possible in the first mission so it's clearly activated by a lua script.I expect but I'm not really sure that this would be implemented as a feature in the upcoming Idolninja's Sandbox+ mod.
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