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  1. Haganu

    A new Enemy in Town

    Might release them when they're done, no ETA yet.
  2. Haganu

    A new Enemy in Town

    Wakazashi
  3. Haganu

    A new Enemy in Town

    Criminal: Morningstar variant: Decker variant: Luchadore variant: Ultimate variant of the Kayak also finally spawned:
  4. Haganu

    A new Enemy in Town

    Nelson: More of the Compensator (I just really like that truck):
  5. Haganu

    A new Enemy in Town

    Kayak: Also, see how every car edited sofar has different rims. 20 different rims per car.
  6. Haganu

    A new Enemy in Town

    By applying the variants on the Fully_Customizable gcar and ccar I'm able to make component selections having chances to spawn cars with different components per component group. In other words, by using Fully_Customizable files of a car I can spawn cars with different bumpers, without having to...
  7. Haganu

    First-person camera experiment

    Winmerge will help you.
  8. Haganu

    Decreasing your size causes "notarget".

    It's just a bug, probably from my end. I'll see if there's a fix for it soon.
  9. Haganu

    Female character from the Anime Pack

    No :B. Can't wait for chapter 54 of the manga. Also the Anime isn't following the manga entirely.
  10. Haganu

    Female character from the Anime Pack

    Definitely worth a watch. Still going, coming sunday episode 20 will air. Spoilers below, for people that want to know what will happen.
  11. Haganu

    SRTT Vehicle Variant Spawning

    Thanks for necromancing the thread, wanted to do it myself, but it's not needed anymore. :) Anyways, to bring back the variety, we have to make seperate variants for each component selection, right?
  12. Haganu

    A new Enemy in Town

    Altering component options, and then build it as normal vehicle. The game doesn't really like my work on it, it seems.
  13. Haganu

    A new Enemy in Town

    Until I get the new traffic spawning in SRIV, it might be nice to work on this one. So step 1 was making better traffic. Well it sure is better. :P Who needs a hoodless Hollywood anyways...
  14. Haganu

    SRIV Building vehicles.

    Impossible - the game can't load them in their current state. Although it's basically the same as what I'm planning for my SR:TT version of it. And I'm working on that one yet.
  15. Haganu

    SRIV Volition Update to SRIV Modding SDK!!

    The problem is that vehicles are terribly complex in Saints Row games, it's already said that they will discuss it along with world zone modding after they released all base SDK parts.
  16. Haganu

    SRIV Building vehicles.

    So I already posted something regarding the SRIV vpkg_wd.exe in a different thread, but it might be more appropriate to adress the issue here. So, both SR:TT and SRIV have a vehicle table cruncher now. But that's merely step 1. The problem is directly at step 2 and 3: Building the vehicles...
  17. Haganu

    Hair Styles from Saint's Row IV in Saint's Row The Third

    We'll see that once the end of the month hits. ;)
  18. Haganu

    What is the reason for the design decision to use Gat and Kinzie as the protagonists?

    We tend to be a mature forums with proper behaviour, grammer, punctuation, etcetera. So far it's going quite well... compared to other forums.
  19. Haganu

    Past Gangs Spawning Mod

    There's still one bump I'm running into regarding vehicle variants. Crunching is no problem, but the problem is, that the SRIV vpkg_wd.exe doesn't use the command lines "build_vehicle", "build_customizable_vehicle", and "combine_asms".
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