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  1. flow754

    SRIV SDK Release B: Adding New Customization Items

    I doubt the fact you're exporting from 3dsMax is the cause of your crashes since I use a similar workflow where I create everything in Blender and only export to Maya for the stuff I showed in the tutorial. What can be problematic, from my experience, is non-manifold geometry like floating...
  2. flow754

    it's possible to create weapons mods in linux?

    Sadly there are no other tools to convert fbx files to SR's format. If nothing else works for you, you could try running the tool on Windows in a virtual machine, given you have access to a license/free trial.
  3. flow754

    it's possible to create weapons mods in linux?

    The thing is, even if you managed to get it to run on Linux, the SaintsRow_FBX_Converter.py script is only used to display the UI, load FBX files and convert them to intermediary file formats. The actual files for Saints Row 4 are created from those intermediary formats by .exe files, which the...
  4. flow754

    Crunched Animation Formats

    As far as I know, the bone ID you see in the DCC software is only used to determine the order of the bones, so the bone with the highest ID, regardless of whether it's 70 or 200, will get the last index. If a rig consists of 69 bones, the last index is 68 because indices are zero-based. I'm...
  5. flow754

    Shaundi is drinking in the hub

    Amazing what you're getting out of Quantum's zone editing tools, great job!
  6. flow754

    Flow754's Weapon Clone Tool

    This issue should be fixed in the latest revision.
  7. flow754

    Flow754's Weapon Clone Tool

    Very weird, thanks for pointing this out.
  8. flow754

    SRIV SDK Release B: Adding New Customization Items

    Not the way I configured the material in my tutorial, but you should find answers in this wonderful thread by Henry08: https://www.saintsrowmods.com/forum/threads/shaders-materials-explained.16121/
  9. flow754

    SRIV SDK Release B: Adding New Customization Items

    I think NPCs all have a common LOD model that's stored in a separate file. Volition used to often play as that LOD NPC in their "break the build" SRIV streams back in the day. I'm pretty sure the mesh was called something along the lines of "distant_human".
  10. flow754

    SRIV SDK Release B: Adding New Customization Items

    As far as I know, LOD meshes aren't used at all for weapons and clothing items, only world assets like buildings have custom LODs included in their mesh files (which, for that reason, are called lmesh_pc files). The converter sadly doesn't support exporting lmesh_pc files.
  11. flow754

    Missing interiors (weapon limit?)

    Huh, that's weird. Seems worth investigating, but there doesn't necessarily have to be a limitation - maybe any single one of your 98 mods was faulty and caused those bugs. It's also possible that two or more of your mods are conflicting, so it might be a hard one to debug :/
  12. flow754

    THQ Nordic acquires Koch Media

    Agreed, Nordic definitely has a smart business strategy and their continous support of older games, such as RF:G, is highly sympathetic. I've been rooting for their success ever since they bought the Red Faction IP and the acquisition of Koch is a huge chance for them to really break into the...
  13. flow754

    THQ Nordic acquires Koch Media

    Well that was unexpected. To be honest, I don't know how to feel about this just yet. After all THQ Nordic has a history of sitting on IPs without releasing new installments, only remastering/porting existing games to current generation consoles. Until now I thought they simply couldn't afford...
  14. flow754

    World Editor?

    Only a Sith deals in absolutes. However, there are no plans at the moment :P
  15. flow754

    Flow754's Weapon Clone Tool

    I'm assuming you're following your own tutorial to convert 3dsMax models to Maya's coordinate system? I'm using a sligthly different approach as I normally set the converter to Y-Up/Centimeters when I work on weapons. To get the model to look somewhat like it does ingame, I usually set Maya's...
  16. flow754

    Flow754's Weapon Clone Tool

    Yeah, I've encountered this bug too. Instead of creating the str2 file manually, you can simply change the affected filenames after the conversion before clicking the package button.
  17. flow754

    Post Your Saints Row Art

    Thanks, I used good ol' Photoshop and the standard circle brushes. Can recommend getting an onscreen thingy - bought a 22 inch XP-Pen artist display for a fraction of the Wacom Cintiq's price and never looked back.
  18. flow754

    SRIV SDK Release A: Weapon Modding Tutorial

    Haven't encountered this behavior before, but it could definitely be a bug. Then again, why don't you intentionally make the mag use the first material, so you still have control oder how it looks?
  19. flow754

    Post Your Saints Row Art

    Went ahead and colored it. Not sure if it's an improvement tho... EDIT: I realized the colored version was missing a lot of the depth I had in the B/W one, so I multiplied the two and made some final adjustments. I'll call it done now :)
  20. flow754

    Shaders(Materials) Explained

    No idea tbh. I usually tweak those parameters until I get something I like.
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