Assuming you've played it in the Juiced Console itself with either audio_play_persona_line(LOCAL_PLAYER, "voice - death scream") or player_death_scream() and the sound plays fine (I don't have SR2 on hand, and the magic of dev console isn't on other games yet...)
here's some suggestions;
1. Try...
SRIV version here. | SRTTR version here. SRTT requires some patching to display the radio logos, so this is a different post.
This mod removes all commercials and/or DJ segments for the radio stations ingame. Now you don't ever have to hear NyteBlade on the radio again! Newscasts are not...
Ha, complex is true. I haven't done .sim_pc myself, but this scenario can probably be solved with Windows batch files (.bat) to make combining that process easier... for the end user. Kind of like how gameqube made the asm updater initially with a batchfile
The problem is of course, the Windows...
Thanks, thought it was fully colourable since SRTTR Monica's hair is colourable.
You can find that Hair_Black_01_SB mentioned in character_definitions.xtbl
This is because his hair (and just the hair) is defined as colourable. You can try assigning him no colour palette (go to <Color_Palette> tag in character.xtbl or character_definitions.xtbl and erase it),
or
if the game doesn't allow "no colour palette" to be black you will have to look...
I've begun the process of making a "v2" of this, but it's in a severely preview state.
I still need to document what every tag does, to make it a more pleasant experience overall.
You can find it here; but I strongly suggest using weather_time_of_day.xtbl from the v1 version (the one in the...
☀ [editing the weather!] 🌧
If you've played the OG SRTT, you may realize the Remaster's graphics are a bit strong.
The sun shines too strongly, the sky too drab, or maybe you just find the some skies too boring.
Biggest timesink yet, but I do want to finish this. It's a bit rough currently...
Wanted to add that if you have sr3_city.lua (from mods such as Sandbox++ or SuperUI) you can also use Kinzie's gameplay voice (but not much);
Just insert character_set_persona( LOCAL_PLAYER, "Kinzie") into function sr3_city_main(). Like so...
Just wanted to say thanks!
I wanted to use this playable Kinzie mod, but the STAG Helmet and Panda outfit happened to be super endgame content and I just did not want to bother playing through the game.
Your work is appreciated 💜
Thankfully the
Thanks to Fan of Saints whom thanked rastaman289 for follower_heads.xtbl info. (Ideally they should both be credited later lol)
After adding entries in ui_bms_04.xtbl, we'd need to make follower_heads.xtbl reference it.
For existing entries like hilda (which uses Saint_HF)...
It's technically translation work, so to do this would mean using .\ThomasJepp.SaintsRow.ExtractStrings.exe srtt hud_us.le_string (there are multiple le_string files) and doing edits to the outputted xml.
Now the question is: how do you tell a program to convert only the content of an xml...
Mysteriously, the game displayed grey squares for DLC homies when 768x768. The wonders of an in-house engine, I guess.
I lowered it to 360x768, which doesn't quite divide, but the game displays fine. Wonder if it causes any other bugs I haven't noticed... lol
Aw crud! Yeah giving it horizontal blank space seems to work. That's so arbitrary...
EDIT: Careful! Full 768x768 seems to overwrite DLC homies too. Try lower.
Gonna try adding the rest later then.
You sure know a lot about these files! Thanks.
Sadly resizing vertically the canvas causes serious graphical glitches (I assume horizontally same as well (you can!)):
And my canvas got that far -- > :
Even if I remove my Fun Shaundi there, it's not enough space (Maero and CID are big).
So to insert more requires repurposing some space...
I'll take a look, but no promises on the harder parts - I can definitely do "replace Pierce and Gat's Icons".
The roadblocks I see is identifying which homies use which icons (in the context of your mod) and changing them, especially if they use the default fleur-de-lis ⚜.
Johnny Tag is not part...
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