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  1. RollingVoxel

    NPC Model Swap assistance

    I figured it out and successfully ported SR2 Shaundi to SR3 replacing the original model.
  2. RollingVoxel

    NPC Model Swap assistance

    Next, grab Viper's ASM Updater from this link: https://www.saintsrowmods.com/forum/threads/vipers-updated-asm-updater.13994/ Put the ASM_Updater folder into SRTT's main directory. Put the packed STR2_PC files that you just packed into the folder alongside the vanilla character_container.asm_pc...
  3. RollingVoxel

    NPC Model Swap assistance

    I figured it out. Use GibbedTools to extract the character.vpp of SRTT and use ThomasJepp to extract SRIV character.vpp. Grab <characteryouwanttoreplace>.str2_pc and <characteryouwanttoreplace>_high.str2_pc from the SRTT character folder you extracted and extract both of them with GibbedTools...
  4. RollingVoxel

    NPC Model Swap assistance

    Nah, I'm still figuring it out. Something to do with the asm file.
  5. RollingVoxel

    NPC Model Swap assistance

    Alright, so I am an idiot. The GUI version of the tools do not have an option for SRTT. Using the packfile builder with CMD or Powershell does have the prompt for SRTT and using the arguments ThomasJepp.SaintsRow.BuildPackfile game source output [/condensed:true|false|auto]...
  6. RollingVoxel

    NPC Model Swap assistance

    True, I've never really backported models before, I only ever ported SRTT models to SRIV. There is definitely a way to do this, I'll let you know if I find a way and I'll make an in depth video tutorial.
  7. RollingVoxel

    NPC Model Swap assistance

    I completely get it. It's not your fault. I would do this for you since I use to port models between these versions a while back, but I haven't completed SRTT at all. The best way I can explain to fix the loading times (I believe) is to pack the mods you have into a VPP_PC instead of having them...
  8. RollingVoxel

    NPC Model Swap assistance

    Asm containers are kind of like preloads for each packfile vpp. They define what items/characters/animations are in the game yet they can't be altered through typical means like .tbls can EDIT: Pretty much, you could just use the same asm for the other characters unless they are DLC characters.
  9. RollingVoxel

    NPC Model Swap assistance

    It is not you. You're not the problem. I promise you, the more you work with this, you'll find the solution; however, it is a very frustrating process and that's why I don't think you're the problem.
  10. RollingVoxel

    NPC Model Swap assistance

    Honestly better to just do what you've been trying. What you're doing now is more advanced than what you did before.
  11. RollingVoxel

    NPC Model Swap assistance

    And no, I am not frustrated, just busy. I've dealt with many situations on these games, modding them is frustrating, so I am not frustrated with you as I understand how frustrating it can be.
  12. RollingVoxel

    NPC Model Swap assistance

    Well, you could. Adding characters isn't an issue in SRIV so I don't think you'll have one here; however, you should just change the model of the character you want to replace and not just add the character
  13. RollingVoxel

    NPC Model Swap assistance

    These things happen, you could just add the str2_pc from SRIV without unpacking it and changing the model inside the characters.xtbl
  14. RollingVoxel

    NPC Model Swap assistance

    No no. STR2_PC are packfiles. Pack those files individually and put them into the game's main directory with the exe.
  15. RollingVoxel

    NPC Model Swap assistance

    Don't pack the character.vpp_pc, only pack the packfile of the characters you want and move them to the game's main directory.
  16. RollingVoxel

    Made 2 Measure: Seabound's Clothing Patch

    Interesting. I would have thought all of this would be automated, but I guess Saints Row's engine has always been strange. It's cool to see the little things behind the scenes. I have to say though, this game already had the best customization in the series but M2M makes it a lot more impressive.
  17. RollingVoxel

    NPC Model Swap assistance

    Sim_pc is a physics thing for clothing or smth. I wouldn't transfer it right now.
  18. RollingVoxel

    NPC Model Swap assistance

    As far as I remember high is just high res characters and the regular is what you see in game. High is either close up on LOD or cutscene while regular is either what you see in game or close up. Just extract both.
  19. RollingVoxel

    Made 2 Measure: Seabound's Clothing Patch

    Honestly? I don't think the allocation variables for each item does anything or much at all. I messed around with it in Saints Row 4 and in Saints Row 2 and neither really did anything. I could be wrong though, they could be for a special reason.
  20. RollingVoxel

    NPC Model Swap assistance

    Drag and drop the characters.vpp onto the ExtractPackfile tool, find the character you want to use (ex. npc_gat) and extract that file as well which will give you his models (the folder created should be named npc_(character's name)_extracted or smth. Repeat with SR3 with the character you want...
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