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  1. -SeaboundSaint-

    Saints Row 2 Juiced Patch

    If you make it available, people will use it. There's no sense in holding features back because you won't use them personally. Not many people here can make this stuff themselves, and you already have. Without knowing the number of the frame you're looking at (both in regards to each Shot and...
  2. -SeaboundSaint-

    [SR2] Limit Adjuster

    In this instance, I crashed the game with "Unkut Camisole 1".
  3. -SeaboundSaint-

    [SR2] Limit Adjuster

    This is really cool! M2M doesn't work with DLC yet, but I'll hold off development for a while until this is more fleshed out. Currently, while DLC clothing does appear for purchase alongside GotR, there are a few specific DLC items which crash my game when they try to load: Undershirts: Unkut...
  4. -SeaboundSaint-

    Humanistic Sliders: Evolution

    Okay, the simplest solution is to just toggle "modifyPCR01=0" in SR_CHeight.ini. That way, everything will appear as the compatibility patch intended.
  5. -SeaboundSaint-

    Humanistic Sliders: Evolution

    I'm not actually sure. I assumed that got patched in as well. Use the compatibility file for now then, and I'll get back to you on that.
  6. -SeaboundSaint-

    Saints Row 2 Juiced Patch

    I have a few issues and a few questions. 1. Upgrading from v9.0.3 to v9.0.4 causes my game to crash at 80% loading with DLC enabled. This is caused by the removal of "ExpandClothingLimit". I had only the following files from M2M installed at the time: customization_categories.xtbl...
  7. -SeaboundSaint-

    Animations How to fix the "criss-cross arms" when giving non-dual-wieldable weapons the ability to dual wield

    I don't know how to fix it per se, but it's to do with Inverse Kinematics (IKs). There's a short section on this in my animations guide. You could try messing with the IKs for the animations in Anim_Files.xtbl.
  8. -SeaboundSaint-

    Humanistic Sliders: Evolution

    The extra slider is because you are using the CHeight compatibility files, which are no longer required. I was using an older version of Juiced when I made HS:Evo, and needed to script the Height slider manually into pcr01.lua. Modern Juiced with modern CHeight automatically patches the slider...
  9. -SeaboundSaint-

    Restored Train Stations

    It's only temporary. If you decide to uninstall the mod later, you'll be able to purchase stores again.
  10. -SeaboundSaint-

    Humanistic Sliders: Evolution

    SuperUI was built on GotR's files. Clippy made a Vanilla version here. You should be fine to use the pcr01.lua from the "GotR + SuperUI" folder with that.
  11. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    That kind of thing should be okay, if additional meshes aren't needed. Not sure I'll be able to restore the rings, but changing how layers interact should be fine. The biggest problem will be adding new items. Replacing what's there already should be okay, but I can't imagine much will be able...
  12. -SeaboundSaint-

    Quality Of Life Constants

    Hmm... I'll have to say uninstall Open City for the time being then. I'll try to make time to update it.
  13. -SeaboundSaint-

    Quality Of Life Constants

    Okay, so these two mods won't work together currently. I need to incorporate Open City into Seabound's Essentials. I just haven't found time yet. I don't think this should be crashing your game, though. QOL Constants is .lua only, while Open City is .cts only. And only one of either will work...
  14. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    I don't fully know what to expect yet in terms of what can be done. But as it stands, these are my priorities: VID fixes and improvements to existing items. (This shouldn't affect memory much, if at all.) M2M's Modifier items. Items which GotR restored (if there's any room left). M2M's...
  15. -SeaboundSaint-

    Gentlemen of the Row

    It only does two things: Loads the Ultor Yacht on the map for use as a Crib. Starts threads for GotR's two partially restored DLC Missions (which are obviously redundant now).
  16. -SeaboundSaint-

    Seabound's Essentials (.lua/.cts loaders)

    Update v1.0.3: - "MissionSkip_LUA" is now supported!
  17. -SeaboundSaint-

    MissionSkip_LUA

    The latest version of "Seabound's Essentials" is required to run this mod! This script will automatically complete each Mission/Stronghold as soon as it starts. Unlike earlier mods like this ("MissionSkip" by nclok1405), this script plays Cutscenes so that they unlock for Cutscene Replays in...
  18. -SeaboundSaint-

    Saints Row 2 Juiced Patch

    Realised it still happens with mempool error messages. Disabling "mempool_print_error" in juiced.ini bypasses the issue. Otherwise hotkeys seem to work fine.
  19. -SeaboundSaint-

    [SR2] PC DLC

    Did a file search, and "truck_4dr_pickup04.car_pc" is the only .car_pc file with "chain_hitch" in the hex. So only the Compensator can use it. Thanks for the insight. So, am I correct in thinking the only difference with the DLC function is the name of the attach points it can use, or is there...
  20. -SeaboundSaint-

    [SR2] PC DLC

    Wait, so does this mean the vehicle_drag_ragdoll_start() Lua function can work with Vehicles other than the Compensator? If so, any idea which ones?
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