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  1. Clippy95

    Original Gangstas of tha Row (OGTR)

    Juiced loads preload from loose you can put it in your mod directory btw
  2. Clippy95

    [SR2] PC DLC

    South Korea and Russia had specific releases that were different from ROW and those probably had their own DLC release with the localization in them either ways you need to do add the [HASH/TAG] formatting its possible to reverse the actual names but i cant bother right now and im busy with...
  3. Clippy95

    [SR2] PC DLC

    to what language?
  4. Clippy95

    [SR2] PC DLC

    Nope we won't translate, the localization is as-is from the US release of the DLCs with the languages that it came with, there's nothing stopping you from translating it though example I've added support in Juiced to raw load localization files without serializing it with an external tool...
  5. Clippy95

    [SR2] PC DLC

    Fix what there's no image
  6. Clippy95

    Saints Row 2 Juiced Patch

    crashdump and log of that crashdump not the log from console
  7. Clippy95

    [SR2] PC DLC

    the DLC function vehicle_attach_ragdoll doesn't require any tags to be attached to it just requires a vector3 to where the body should be attached to relative to the car's position, and it can accept 6 as max
  8. Clippy95

    [SR2] PC DLC

    The original function only works on vehicles that have the chain_hitch mesh attached to it
  9. Clippy95

    [SR2] PC DLC

    the expanded ragdoll from the consoles is not happening because the exe is LTO optimized and all checks for it are inlined, for what should be ~12 mentions of it it's checks of the ragdoll body is inlined into ~700 functions
  10. Clippy95

    [SR2] PC DLC

    No because the DLCs did not ship with them and Tervel had to endian swap them by hand
  11. Clippy95

    [SR2] PC DLC

    The problem with GOTR is a lot deeper than just making it compatible with the DLC, GOTR itself has plethora of issues for example with permanent meshes it tries adding a new permanent mesh but the game doesn't have enough pre-allocated memory to allocate for it (the mempool for permanent meshes...
  12. Clippy95

    Saints Row 2 Juiced Patch

    If the MessageBox pops up it broke the key bindings for some reason
  13. Clippy95

    [SR2] PC DLC

    So this allows me to play the DLCs on my personal computer?
  14. Clippy95

    [SR2] LuaExtended

    LuaExtended version 0.0.1 LuaExtended: Extending functionality for LUA Semi-experimental plugin that expands LUA functionality that I've wanted to add in Juiced but felt it went above it's scope Currently allows for • Compiling assembly hooks and standalone assembly from Lua with...
  15. Clippy95

    (vscode) Lua definitions for SR2

    per title LUA definitions for SR2 for vscode, requires the Lua extension by sumneko params/returns from SRTTR were used as reference so probably not super accurate but defines functions defined in exe and globals in ug_lib/vint_lib/system_lib might update it more def files as of now are are...
  16. Clippy95

    Saints Row 2 Juiced Patch

    I'll add it next release
  17. Clippy95

    Saints Row 2 Juiced Patch

    It was already possible but I've clamped it to 1.0 because people kept pressing it and having their screens flipped
  18. Clippy95

    [SR2] BlingMenu

    I keep putting off an imgui update so a console and this can be made into one so I probably won't touch this until I get around that
  19. Clippy95

    CGallery & CHeight - Character Gallery & Player Height

    It is possible to disable it but you probably won't like how it looks
  20. Clippy95

    CGallery & CHeight - Character Gallery & Player Height

    That's the game's doing and it's intended since custom heights were never meant for those
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