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    Rebuilding the Simulation

    No, because this is not a city-building simulator. Once the SDK is out it may be possible, but it just seems like a completely different game mechanic.
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    How the Saints Save Christmas DLC 12/11

    So you reference wanting "the badass boss" that people in the forums talk about... without ever having seen, "the badass boss" in action? I don't know man, it just seems bizarre to let a few frames of a cutscene where you don't even know exactly what's going on change your perspective on the DLC...
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    How the Saints Save Christmas DLC 12/11

    For all you know the boss is about to retaliate. Also, a biomechanically enhanced Shaundi is probably stronger than the boss. I find it a bit silly to judge one frame of a cutscene - because you can't see what happens next. Also, "the forums" is also home to quite a few people who believe the...
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    Modding Mishaps - SRIV version

    Seeing as these arent real animation sets, you can't specifically change the players animation to a stupid one -these are glitches created by failing to do something. It is possible for the creator of the glitch to send you the glitchy files, or tell you how to recreate a glitch. However, you...
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    Modding Mishaps - SRIV version

    I was messing around with importing animations from SR:TT, I must have done something wrong because I got this:
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    SRIV Nexus?

    So to review what's going on: Saints Row IV Nexus is a backup site that jim_uk (in basic terms) requested be made - it's not run by the Nexus (or anyone really), it's merely hosted by them as part of their super-duper plan to host mods for all PC games. as Minimaul said: There is no community...
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    Going one-on-one with the brute

    It may not be what you're looking for (attacks don't actually connect, at least for normal enemies), but Sandbox + for Saints Row: The Third allows you to toggle brute animations.
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    How the Saints Save Christmas DLC 12/11

    What, so you envision your character as being impervious to people forcefully holding them down (possibly by surprise)? How does that work? o_O
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    SRIV Nexus?

    I'm sensing a story here.
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    SRIV Nexus?

    There's one run by pirates? 0_0
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    SRIV Nexus?

    Those in charge of The Nexus did not create SRIV Nexus - some random modder did. Let me explain. http://www.nexusmods.com/skyrim/news/12223/? (Quote) Perhaps more exciting is the fact we have updated our file upload wizard and now accept files for any and all games on the PC platform. As part...
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    Sandbox+ for SRTT

    Can you actually use the Decker Specialist shooting anims?
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    Is piracy really a problem for Volition?

    Okay, it's going to be a little hard for me to admit this, I feel ashamed - but - I am an ex-pirate. Yes, yes, I know, it's terrible and all that. I used to pirate games all the time. It was easier than buying them, right? But when I got into modding, it really put things in perspective - I...
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    Adds/Brings back Zombie Horde & Zombie Gat (Update Compatible)

    I realize I probably came off as rude -I'm really sorry about that man. Look, my question is a question of logic - is there a point to making a version of the mod that performs a completely different function than the original intention of the mod? Also, what you want is already available in...
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    Going one-on-one with the brute

    Attempts at porting Brute animations from SR:TT has been less than successful. For example, Oleg has been imported from SR:TT in Hoeward's "New Homies" mod, however, he has the animation set of normal Homies. Importing the brute animations just doesn't work I guess. But one day (most likely when...
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    Adds/Brings back Zombie Horde & Zombie Gat (Update Compatible)

    That's not what this mod is for. If the zombie homies in SR:TT didn't spawn and attack the player, they won't here. It doesn't matter if you would prefer zombies attacking rather than helping you. That's not the point. Now, if Mask decided to make a different mod that does as you ask, then yes...
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    Adds/Brings back Zombie Horde & Zombie Gat (Update Compatible)

    Impossible without the not-yet-released Modding SDK (Software Development Kit). Sorry. This mod is a port of the zombie homies from Saints Row: The Third. As far as I know, there is no intention of adding Zombies as enemies, unless MaskMods takes a sudden change in direction.
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    The Cabinet: White House Outfits for Homies - V2.2 released! 3 Recolors and Ship Homies replacer!

    I recently tried this, it did not seem to be working. Any ideas?
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    Going one-on-one with the brute

    Personally, I think it's more fun to get beaten the fuck up by the brute (I LOVE the QTE when he picks you up, rams you into the ground twice, and then you have to try and shoot him in the head. If you don't get enough shots, he punches you in the stomach twice and throws you). I really have no...
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