i use "Steelport" as a shorthand for srtt and sriv (and gooh too i guess). i think the cities are the most clear way to differentiate the iterations.
but also i'm not gonna lie, personally i'm not interested in the Saints expanding outside Stilwater at all - that power fantasy stuff is all well...
honestly? at this point i also think it'd be for the best if all the companies involved just embraced the fact that the various iterations of this series are just a bit too different to reconcile in such a way that everyone is pleased. like not the best for them, but for many fans definitely...
ey big mood. i'm such a nostalgic that i still long for what Saints Row Undercover (or the original Saints Row 3) was supposed to deliver to the point i've been working on a project based on it for years now. this is one of those series that breaks people's brains in all kinda interesting ways...
huh. when Volition said this story is maybe more grounded or something along those lines, well that is definitely grounded. but it really doesn't make for a very fun or engaging enemy from the sounds of it - beneath all the idiot clown costumes and laser weapons and hover bikes and stuff, the...
it's an incredibly basic term, one that is indeed widely used by people such as, you know, actual sex workers. i don't see what's supposed to be glamorizing or romanticizing about it at all. if anything it just makes the profession sound mundane.
that is a really weird thing to get hung up on...
yep. here's an Escapist article on it from 2014. it's even the one where he talks about how Kiki and Viola wearing turtlenecks despite them being sex workers was like a show of respect or something?? all the love to the guy for all the work he did on this series but goddamn that's still so...
lmao the Sarkeesian thing is from back when Steve Jaros was still working at the company, namely A Long Goddamn Time Ago. i'm pretty damn sure she was not involved in the making of this game in any way. can we at least stick to relevant facts while griping please
ok i am not defending pxthighnoobs21 or anything because all that shit sounds horrible and uncalled for and i apologize this is so completely beside the point but man. Campbell has been railing against Volition for a long time, i just realized it's the same guy who duked it out with freakin...
is this the general "reboot gripes" thread now because i definitely have something to say. caveat though: i haven't played this game yet myself, i'll get it on steam once it's available. i think the overall consensus that this game is... average at best sounds perfectly valid though.
i have...
hey that's my scan :) glad people are finding use for it. sorry about the missing edges, i was more concerned about the actual map rather than the chunk numbering when i patched it together
asking just in general, but did Mike or anyone else ever elaborate on how the DLCs functioned exactly? i always thought they were on-disc on console and since there are remnants of them in the files of the pc port it makes me wonder how easy/difficult reimplementing them would be. you'd think...
i'm currently working on a body hair mod and i came across this in the table files (like customization_categories.xtbl, customization_slots.xtbl, cc related stuff). is there any use that could be had with this or is it completely nonfunctional? my mod consists of three edited tattoos at the...
that sounds plausible too. i love how cleverly Volition reused so many elements from sr1 but this one's always felt like something's just missing. like it was meant for better and bigger things even
ooh Quinbecca is tons of fun, the Zinnia one also gave me a chuckle back in the day when sriv came out. one of my fave details is probably the IAD interior which is reused from sr1, it was originally a Shear Intensity in High End Retail. i really miss the hair salons in sr2 because i think they...
today i return to this thread because i would like to talk about the traffic signs in sr2 Stilwater. you may or may not have noticed that these signs have icons indicating the kinds of stores or services you find in that district or neighborhood, such as this one for Stilwater U:
there is...
it is tantalizing. never seen anyone talk about it before either, even though the implications are pretty big. it's especially that last line, "glad we can look past what's happened before". was Revelation still supposed to happen the way it did if they'd included whatever this was for? i've...
in sr2's audio files there's this really curious set of lines for Dex that's referred to as DEX_PLAYERCHAT in voice_pc. it sounds like cutscene dialogue with Boss where they're talking face to face, but i wasn't able to locate Boss' lines if they do exist. they're not in voice_pc and there's no...
man i hope they find someone soon, it feels like it's been such a long time. really shows how important Mike's work was, in so many ways.
anyways sorry for the "community" derail i started, this probably isn't the right thread for it. but thank you for shedding light on some misunderstandings...
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