As soon as I have the opportunity to change the height of the character - I'll do a full compilation, with all that I have found.
In a separate topic, of course, with a detailed description of all the changes =)
Just enjoy it =)
No problems. Use it for your good.
Oh, about hulk-mods.
I already find ragdoll-power for humans (hit human, and he fly away) and cars (one kick, and car go to the sky). Also, i found parameters for stomp-superpower. Normal maps for relief muscle i discover today.
All i need at...
But on second thought...
I found one file - player_creation_normal_maps.xtbl and it contain normal maps for all builts - skinny, fat and muscle.
Code, that change maps for muscle build is below
<Normal_Map_Settings>
<Name>Muscle</Name>
<Morph_Sliders>...
Because we use same method =)
In X and X+ variants of my mod "PLAYER_GENDER_TEXT" section very same with this mod.
In XX and other I used double meanings, that leading to more face-deformation.
At this moment i can't find variant of code, that don't cause face deformation.
According descriptions part of character defintions.xtbl Base_Height_Offset means "The height offset for this character (used for women in high heels, etc.)"
But if you change it to 5.0 (for example) and get in the car, you fell through the ground.
So, it can not change character height. I try...
Yep.
If use "set_character_giant(LOCAL_PLAYER, true)" - character shrinks.
If use "character_set_giant(LOCAL_PLAYER, true)" - character don't shrinks, but floating in the air.
Funny.
I can not remember if I changed anything else in this file - only rockets and disentegrator =)
Ok, then i relise my mod in "Mod Releases" forum, i pack it according the rules. In this topic i just help with one weapon, it's not a full mod, i guess.
I'm not so stupid =)
1) I change character heighht in character_definitions.xtbl, strings with StyleTest_PC and StyleTest_PC_MP2. I set this: <Height>3.5</Height> (for exmaple). Also i download character_definitions.xtbl from sizustar's post and use it too.
2) In sr3_city.lua i do this...
I try this first.
function sr3_city_init()
group_create( "sr3_weapons", false)
quest_log_configure_contact_triggers( SR3_CITY_CONTACTS )
set_character_giant(LOCAL_PLAYER, true)
end
Not working.
I try set this flag with player tags, like this
set_character_giant( #PLAYER1#, true)
with all variants, but game crashes when i load save.
Nothing worked.
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