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  1. Clippy95

    [SR2] PC DLC

    No because the DLCs did not ship with them and Tervel had to endian swap them by hand
  2. Clippy95

    [SR2] PC DLC

    The problem with GOTR is a lot deeper than just making it compatible with the DLC, GOTR itself has plethora of issues for example with permanent meshes it tries adding a new permanent mesh but the game doesn't have enough pre-allocated memory to allocate for it (the mempool for permanent meshes...
  3. Clippy95

    Saints Row 2 Juiced Patch

    If the MessageBox pops up it broke the key bindings for some reason
  4. Clippy95

    [SR2] PC DLC

    So this allows me to play the DLCs on my personal computer?
  5. Clippy95

    [SR2] LuaExtended

    LuaExtended version 0.0.1 LuaExtended: Extending functionality for LUA Semi-experimental plugin that expands LUA functionality that I've wanted to add in Juiced but felt it went above it's scope Currently allows for • Compiling assembly hooks and standalone assembly from Lua with...
  6. Clippy95

    (vscode) Lua definitions for SR2

    per title LUA definitions for SR2 for vscode, requires the Lua extension by sumneko params/returns from SRTTR were used as reference so probably not super accurate but defines functions defined in exe and globals in ug_lib/vint_lib/system_lib might update it more def files as of now are are...
  7. Clippy95

    Saints Row 2 Juiced Patch

    I'll add it next release
  8. Clippy95

    Saints Row 2 Juiced Patch

    It was already possible but I've clamped it to 1.0 because people kept pressing it and having their screens flipped
  9. Clippy95

    [SR2] BlingMenu

    I keep putting off an imgui update so a console and this can be made into one so I probably won't touch this until I get around that
  10. Clippy95

    CGallery & CHeight - Character Gallery & Player Height

    It is possible to disable it but you probably won't like how it looks
  11. Clippy95

    CGallery & CHeight - Character Gallery & Player Height

    That's the game's doing and it's intended since custom heights were never meant for those
  12. Clippy95

    Saints Row 2 Juiced Patch

    what vehicle mod? and are you on Windows 11? to be more specific past 24H2?
  13. Clippy95

    Saints Row 2 Juiced Patch

    The game would've always exceeded memory either ways before or after the Juiced update, or even without Juiced it just never printed them out and you could always see them if the game opened a console also it's AddBindToggles to have the binds working
  14. Clippy95

    Saints Row 2 Juiced Patch

    I still need that crashdump and log from when it happened to you the fact nightly fixed it is semi-unrelated, please compress with 7zip/winrar and send it here
  15. Clippy95

    Self Radio

    yeah there's no wchar/wstring support the entire directory also has to be in ASCII including the file name, I'll fix this later
  16. Clippy95

    Saints Row 2 Juiced Patch

    Try using the nightly builds and if it crashes on that post the log and the corresponding dmp from crashdumps EDIT: For the mean time try using Xbox 360 / PS3 icons instead of automated, but these 2 ^ would be useful
  17. Clippy95

    Saints Row 2 Juiced Patch

    If it's not security related or DLC, network handling is a bit of out-scope for Juiced at the moment
  18. Clippy95

    Saints Row 2 Juiced Patch

    RemoveVignette=1 in ini
  19. Clippy95

    Self Radio

    Pretty sure the MP3 player in SR1 just played the MP3 while the game is running, it wasn't an actual tune-able radio
  20. Clippy95

    #ГангстаСНашегоДвора - Russian Translation

    Regarding - Remap font files and/or bypass 256 char limit to add support for other Cyrillic-based languages (i.e. Ukrainian, Belarusian) are you still working on this or are you done with the translation? as the game supports COMPRESSED UNICODE and is exclusively used in the Japanese version...
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