Also if you really want full character mesh you can grab head by ninja ripper in force mode, the facial animation here based on morphs\blendshapes so it always weighted to head, eyes and neck bones.
Yes and no. There is 3d max plugin for import but it can only import character's cloth with hair and lods(1-3) for a head. One problem: it gets insane when seeing some additional bones(for hair, tail, etc) and sets weights to wrong bones. You can't import head, because of game use same mesh for...
Some guy posted few days ago that he compare original exe and with workshop patch and new version instantly disconnect, so this is 50\50. I only can say that the updated game is more unstable, got crash every time when running Dominatrix in coop.
Пиши на английском, может дажет в личку, кто-то из старожилов, вроде Idolninja или Quantum должен знать, что-то вроде:
Please help me. I need to find some contact information for VIPPER VENOM, I need him but he doesn't appear on the forum.
>Mega
>Patch
>EXE
I would say it's too suspicious. Also, I don't understand how hex editing should work only on AMD. Frame limiter should work for all systems if you did it once why you add nvidia inspector?
Lol, I have never thought that this was a big deal. Yeah, they used Nvidia inspector and it lays in the game folder. This is a simple profiler, you can run it and change a setting, also I guess exe renaming is working too.
You can add uncontrolled transparency to glow shader only. It will be transparent but only in dark area.
<Mat_Alpha_Mode>2</Mat_Alpha_Mode> 0 - no opacity; 1 - clipping opacity with alpha; 2 (and 3?) - transparent material
Maybe shaderball has glow setting but I am not so sure.
Skinning can't cause any problem at least after converting. SDK has some limitation for the quantity of the bones weight per vertex so it will stop conversion if it will find something.
As I said you have two UV layers(sets). You should transfer them to one and delete other, in your case simply...
Why your export model to Maya? Fbx2014 export works fine in max. The most problematic place is shaders, max standard phong material does not support diffuse slot.
Also about crushes, the most common is uv layers, which Maya can create randomly during import, mesh should has only one uv, the...
Sergey Galyonkin (steamspy creator) said that average quantity of bought copies per game decrease dramatically from 400 000 in 2012, to 30 000 in 2017 and going to 10 000 now. So steam became a very unhealthy store for indie game dev. This situation not so bad for Valve because of its revenue...
I am totally ok with the policy "no nude or adult content on our platform" this is normal if you want to avoid some lawsuit in few countries, but Steam is using a sly trick: all controversial content allowed until its algorithm say it's better for us to ban it.
No clear rules, no real people...
mods subfolder is using for workshop compatible mods in vpp_pc packages
root folder is using for average mods that replace some values\files
There are three main file format in modding
.sr2_pc - game archives, if there is a conflict with this files, you can't do anything, that means two mods...
It's not a port, game use some custom Linux wrapper, so this are Windows port problems + emulator problem https://www.gog.com/forum/saints_row_series/saints_row_2_for_linux
As I remember compliment is using different enumeration list with animation names, also I guess it also using no Lua method to execute animation, so action play should work with actions list not with the compliment names
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