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    Dev Diary #1 debug features

    Well, be thankful... they could be in hex. All of them. Being in an xtml format in plaintext is a blessing to modders. Also, is it weird I would totally play a game that actually is about using the developer console to a game to progress in said game (as in, it's such an early alpha the 'game'...
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    Easier Activity Goals

    Beat me to it, I was at work and such. As I noted in the readme and such, I had to modify stream_grid.asm_pc, which controls a fair bit of stuff, and thus any mod that changes it will break with this, or vice versa. What's the mod you're trying to use? Easiest method would be updating asm on...
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    World size in SRTT and SRIV

    If I remember, this came up before and they noted some tricks possible, that while the outer bounds are set (and certain tricks like say the Stilwater mission from the third game are hard-coded to do stuff we can't normally do) it is possible to stuff things up into the top or bottom of the map...
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    From a dubstep gun to a metal gun?

    We got a response from Volition in the thread Ange1 posted.. turns out all tracking and such is actually done as markers in the music file. The catch is it may be hardcoded in, or it may be doable when we do our own music files.. so we'll have to see that. If it IS easily moddable, it means any...
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    SRIV How the Dubstep Gun Handles Music?

    Score! Thanks for the breakdown. I figured it was in the animations, not markers on the songs. Since it's in a song, if it IS moddable in the song.. we're gonna have some fun. If it's hard-coded though, the question then is how much trouble it'd be to pull it out into something we could actually...
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    Easier Activity Goals

    You can do that? I thought they were difficulty independent, and difficulty just changed the combat itself. That I did not know. Well, mod is still made. The difference is probably that it really tweaks it so even if you are horrible, it';s still halved, even if you're in easy (making it 1/4...
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    Easier Activity Goals

    Oh, the activities aren't that hard. As noted, the reason I packed them in is because I went and looked over the xtbl file first to see if it controlled the rifts, and edited it first to see if it was used or if it was in the str2 files like SR3 and the xtbl was a copy of what was compiled in...
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    A voice log plays back immediately on each save load?

    For me, it's the last log I collected, every time. Doesn't matter what the log was, if I get a new one, then when I load it'll play that new one instead. I also didn't skip any of the binks, so good luck tracking this one down, sounds like one of those annoying voodoo bugs to me. :confused:
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    SPOILERS Red Door or Blue Door on first play through?

    Red door. I knew full well it was a 'bad end'. Made me laugh when I did and it ended roughly how I expected.. then the 'Mission Failed''s description made me laugh even more, even if I saw it coming. Plus, well, I'm the kind of player who managed to kill a bunch of people in the 50s Sim at the...
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    SPOILERS Least favorite thing in the game?

    For some reason I liked the hacking game. Part of it is I got the 'longer time hacking' before I started hacking them all. Having 1 and a half minutes for a simple little puzzle? Please. But part of it is I'm good at that sort of quick puzzle. I also, ahem, made a little something to fix the...
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    SRIV How the Dubstep Gun Handles Music?

    That and the idea of them throwing it in as added overhead/memory when they're busy squeezing every bit of the hundreds of megs (not gig, hundreds) the consoles allow? Yeah. I suppose now the question becomes: Are the pulse/wub patterns/colours handled by the animation files? Or are there 3...
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    From a dubstep gun to a metal gun?

    That could also be because it's told 'don't affect this gun' internally in the files. Remember, a lot of stuff is hardcoded in for speed/ease since the game is released on consoles. It's a good question though, my personal doubts about parsing the audio is it seems too close a match (and moreso...
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    Easier Activity Goals

    This mod is a quick and dirty tweak, to make the activities a lot easier to accomplish for the higher gold medal requirements. It's not a super-easy 'all the time in the world' or '1 point to win' mod, it just halves the points/cash requirement, and doubles the time given. It does this for all...
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    SRIV Volition Update to SRIV Modding SDK!!

    Yes, SDK tends to mean Software Development Kit, or Source Development Kit, or whatever it's chosen for. As for missions, read the first post, it gives an outline of what's to come. Unfortunately, missions are after the 4 base releases, likely partly because from what I've gathered parts of the...
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    From a dubstep gun to a metal gun?

    It's possible, but the reason I doubt it is they're already under enough memory and processor constraints to make the game run on those poor poor decade-old consoles. Running all of that AND a 'quick and dirty' beat-mapping algorithm? On a weapon that started out as a bug and worked into a neat...
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    From a dubstep gun to a metal gun?

    I haven't seen anything defining how it does the different 'beat' effects, or the pulsing.. I suspect it's done in the anim files since each variant has a few of them for different bits. If that's the case, no proper synchronizing the gun to the beats until after we can work on those files. Too...
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    Request remove dual wield

    Probably not if SR3 is to be believed, but a save editor, whenever that happens, will probably fix it right up. Just don't ask when one will come out. The other option is, well.. not buying the upgrade since you find it looks dumb?
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    GeoMod engine?

    Telekinesis mayhem is super easy. The trick is not to grab the ball and throw it. The trick is to grab the ball with your powers.. and hold it. Then, proceed to super-speed through everything (objects, fences, people, vehicles...) with the ball ahead of you. Since the ball is the one doing the...
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    [Bug] Balding

    I've had this one too. I have a nagging suspicion it's something about the way it hides hairstyles when a hat is put on, and then doesn't un-obscure when it's removed by exiting the sim, but no proof. It does however fix itself the next time you go back into the simulation, so it's not a...
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    Mission Replay v8

    Whoops. Fish, barrel, rifle, head. Now I wonder (back on topic) how much progress has been done looking at how missions are called in SR4... it does note completed objectives, I guess it'll probably be possible to add selection back to them.. how easy does it look to make that? Is it a simple...
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