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    Easier Activity Goals

    Sorry, I meant if someone could download that attached difficulty_levels.xtbl and test to see if the store hacking timer is changed and if so to test what happens when you get the longer hacking timer bonus, if it replaces or adds or multiplies. Also, I'm kind of curious what happens with a...
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    adding gang customization vehicles

    I considered that, but sadly we didn't have any crunching tools at the time, and the variants require that. Never tried since.. should work tho. In SR3 the game ignores the variants when it actually spawns them. They'll appear as the default variant. It also ignores the <variant> tag in the...
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    SR2 Changing the Draw Distance

    CD Projekt probably did the best they could, but it wasn't just a shoestring budget. Considering Volition wasn't even told there was gonna be a PC port until it was already pretty much done, it's very likely that THQ suddenly decided "Oh, we should release for PC as well, get that market" and...
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    Easier Activity Goals

    So, got home, pulled out the few updated files I needed, figured what I was missing for proper medal point levels for the rifts (turns out they're putting them twice, but in different parts entirely), fixed it all. I also want to see if I did find the xtbl controlling store hack timers, but as...
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    SRIV Latest Steam patch issues

    Well, I'm patient enough to wait for it. It's a big game, and more than that it's a big game designed for a pair of ancient hardware platforms and the PC too. The result is all sorts of little tricks and hacks and kludges to make it fit and run. And even ignoring that, it's a big game, which...
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    Easier Activity Goals

    Of course, the first usual question is if you have the Steam version, but it seems you do. It's very likely stream_grid.asm_pc was changed by the patch, and thus it breaks this mod. I'm waiting though for the patch-patch to finally come out (as of this post "Morning German time" was the...
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    SR2 Changing the Draw Distance

    The problem is that they didn't do the PC port. It's come up before that they don't exactly have the code for a lot of the weird stuff that was done.. and likely changing the distance would be the sort of thing you'd need source for, to build it into a new patch for the main game exe...
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    Dev Diary #1 debug features

    Things to get direct location coords according to either player position or aiming crosshair.. as well as to force a given object (say a ped you highlighted over) to do an animation by name. Along with that, ways to temporarily shut off the AI, or do some forcing of things that would be run in...
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    SRIV Latest Steam patch issues

    Well, still some 'today' to go... we'll see There's no sudden unexpected bugs cropping up from the patch that appeared in testing? I guess if not, it could be just delays somewhere along the line, either DS or possibly at Steam's end... Well, as long as the patch is good to roll, we can all be...
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    When will it be possible to be able to use high res textures?

    Except that the Skyrim bug is NOT a simple LAA flag thing. The engine inherently assumes it is 32 bit only, and the allocation assumes such. There was a patch to make the game go LAA anyways.. but even so, the inherent underlying assumptions still believe it's limited to under the 3.2gb cap. As...
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    SRIV Latest Steam patch issues

    It IS the downside of online digital distribution.. no real re-distribution. Steam has been looking into used game trades, the rumor is, but it's not a thing yet. Just wait a bit though, the DLC will return, that's the problem with the patch though is that stuff included was already bought, and...
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    Reduced Alien Vehicle Distance Challenge

    I did make the mod lowering the activity requirements. That was the joke.. I made it because.. fuck rifts. This mod however is gonna go on, so I can do the stupid challenges (the other smarter ones are ok, but the stupid challenges need fixing and this mod does that)
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    SRIV Latest Steam patch issues

    Ooo.. someone might have to extract these apparently messed up weapons tables, and see if it's easily feasible to start putting them back in as a mod. It sounds like a good successor to the weapons mods for SR3 and SR2.. adding the mech gun, dual-wielding dubsteps, new variants thrown in from...
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    World size in SRTT and SRIV

    Hm. Drat. I was hoping it was something more simple like a loading script, and we could define 'closest safehouse' to be 'map x, this point'. If it's a game code thing it's too bad. We might end up going to layer-cake mods to handle stuff above and below each other. Well, thanks for the reply...
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    Reduced Alien Vehicle Distance Challenge

    Anyone who's played Morrowind or Oblivion knows that one. Find a wall, hop in water, swim against it, leave computer doing that for a few hours. Come back, and you MIGHT have maxed athletics. Might not. You can even multitask with some sort of spell casting too! (Yes, I've done that before)...
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    World size in SRTT and SRIV

    The alternative to an infinite ocean that few will attempt is common borders and something like Bethesda's solution of "You can't go this way. Turn back" at the map edges. It's a little immersion breaking, instead of the lesser break of going a few dozen k out into random featureless ocean...
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    When will it be possible to be able to use high res textures?

    I remember reading something also about DX9 liking to mirror all textures into ram as part of its operation. That alone apparently is half the reason Skyrim crashes (particularly for anyone who's used a texture mod to get past the smeary vaseline textures of vanilla.. oh, and that hi-res DLC mod...
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    SRIV Latest Steam patch issues

    At this point it doesn't matter if it's intentional or not. It is an assured fact that if it is possible without having to change the very exe... there will eventually be a mod to allow dual-wielding of the dubstep gun. And it will be glorious. ("Now, in STEREO") In the meantime, I can wait. A...
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    Dev Diary #1 debug features

    Great idea, and a good way to sell it.. but on the other hand I'm not sure they can have actual engine exe builds defined by DLC in Steam. I mean, content packs yes, but the engine seems to operate more on a "do we have access to this content" not a "is this content here" system, thanks to co-op...
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    SRIV Latest Steam patch for SRIV breaks weapons

    I haven't run either today.. I got lucky in that regard. Got home, ate, browsed net, watched a bit of youtubes, and then went here to check up before resuming my playthru (the obsessive-compulsive part of me wants to 100% the game, so I'm now working on challenges and thus I NEED my guns for...
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