Search results

  1. G

    Shitface & Fan of Saints' Expanded Arsenal Mod

    ..which needs to end up on the main page "Statistics" tab, an actual full-out pirates count of the number banned from the site overall. Posts, members, pirates gangplanked... On topic again.. does this play nice with the DLC packs and thus their weapons? I take it if you're at cap I can't...
  2. G

    Going one-on-one with the brute

    Is it just me or does anyone here also wish you could have a 'play as a brute' type thing where you can hold a big weapon and punch like a truck and tank like, well, a tank.. as well as shove stuff around? Kind of like the giant robot mech in SR4? But versus the brutes in a one on one no holds...
  3. G

    New DLC Pack - Hey Ash Whatcha Playin?

    Well, that's good at least, that they have inter-group banters. I'm not surprised there's no talking to homies outside of the pack.. as noted that'd involve getting them in to record new lines and patch existing known to be working content. Not as viable, for the result. Still not interesting...
  4. G

    Is piracy really a problem for Volition?

    I think it's a good point that they changed games that had it.. as in, they actually had done it in the first place, and only scaled back when they faced a full-on fan revolt. Remember, Sony's rootkits on CDs? "Oh, it's ok, they don't make them exploitable anymore" The interesting thing is...
  5. G

    New DLC Pack - Hey Ash Whatcha Playin?

    Hm. I don't have an urge to buy it (and don't bother with the non-mission DLCs in general anyways).. but I can see why some people would like to, assuming the writing on the homies is good. I have to admit, homies are a good choice for a quick cheap DLC, ASSUMING they have lots of dialogue...
  6. G

    My thoughts on the german (cut) version / savegame conversion to uncut?

    It's fairly well known that the PC ports are not the most optimized versions.. and tend to have tremendous timing issues. They can run too fast or too slow, sometimes in the same minute on the same system. There's stuff to try to smooth some of it out, but I'm not surprised it's really bad...
  7. G

    Is piracy really a problem for Volition?

    I admit that as annoying as Steam can be, it does seem to do a decent job of being DRM as it were. It isn't even an 'always online' service if you can get online for a bit to get it to allow for offline mode. Unlike say Ubisoft's attempts where losing connection middle of the game.. where Steam...
  8. G

    Steam Autumn Sale - -33% on Saints Row IV + DLCs

    "Gabe, look at our sales figures during the sale!" "Wow, we should comemerate this with a message in Steam somewhere!" "Like what?" "Thank you, thank you, thank you for all the money?" :P (Although I have the DLC I'd want, this is a nice set of deals)
  9. G

    How do you feel about Saints Row DLC?

    While I might agree with some of those points (partiuclarly how a lot of the DLC felt kind of useless or overpowered or low-effort) the thing to note is the pricing almost certainly wasn't something Volition had control over, that was likely THQ alone as they're the ones who set pricing on...
  10. G

    Is piracy really a problem for Volition?

    It's actually a good policy they have. I can't remember who (I keep thinking Brian Fargo said it but maybe it was someone at Obsidian Entertainment?) but they noted that the best defense against piracy is to make a game that people want to buy. If you make a decent game, people will pirate it...
  11. G

    My thoughts on the german (cut) version / savegame conversion to uncut?

    The problem is the PC port of SR2 was made by another company entirely, and they did some really weird stuff. The result is often someone will find something out about the files, comment, and Volition will go "What were they thinking?" or something of that effect. We probably can't get much info...
  12. G

    Unpacking every Saints Row IV packfile

    For step 2, you have to open the windows command prompt (if you're not using windows you might be looking at the wrong thread entirely. Or forum. Is there a mac port of SR4?) For windows pre-8, you can go start, all programs if you're using win7, programs if a previous windows.. then there may...
  13. G

    Do SR3 and SR4 also have the "everyone drives similar cars to yours" GTA series syndrome?

    This came up in the forums before, I can't remember where but someone pointed this out, and one of the Vs noted that it's a memory trick. Simply, when you're spawning traffic, each car type has to be loaded in memory. There's a limit to the memory you can use for this (as the memory pool is...
  14. G

    Next Gen gaming begins

    The problem is that all the new advances are on hardware, and not just any hardware but graphics hardware. The systems are bigger and better, and it helps, but at the same time everyone expects cloth simulations and high-res specs and shaders and photorealistic deformation maps and what have...
  15. G

    Hidden Areas Under Virtual Steelport

    If I'm right, tonicmole found a way into the upcoming DLC area. Well, sort of. It';s an existing area, but the upcoming DLC may well be in it, judging by the sudden response. No clear which DLC.. wonder if it'll be discussable once the DLC hits. Also, if the DLC missions etc are separate, will...
  16. G

    Check out these Boobies

    Oooh. Uhm.. I'm not gonna touch that question with a ten-inch pole. ... FOOT! I meant ten FOOT pole! ( :P )
  17. G

    SRIV Creating a new Boss voice?

    Problem with the current tools is we can extract the sounds, but I don't think we can stuff them back in. The result is we can prepare stuff but I think we need the wwise version being prepared before we can do anything. How much of adding a new voice is hard-coded? Is the game assuming that...
  18. G

    How do you feel about Saints Row DLC?

    Super-Powered Fuzz. You have to, uh, stabalize certain parts of the simulation because they're going bad in the wrong way. So you get to work with the zpd in this case, using quite brutal force and a full array of super-powers. Skip that driving to and from the crime scene with other cops, no...
  19. G

    How do SR3 Car Physics Feel to You?

    The problem I feel is we're looking at Realism Vs Gameplay here. In GTA4 they went for realism. The cars handle like real cars as noted. Pulling too fast skids or rolls, you can fishtail or swerve or outright lose control, and you can't pull tight maneuvers because you're trying to swerve a...
  20. G

    SRIV Drunk Pedestrians

    The specific areas thing makes it sound like it's being controlled by the map itself, in that there's only allowed "booze zones" where they can spawn, and the percentages adjust the chance of them also being spawned in those areas. Weren't the zombies the same in SR3, where off the one island...
Back
Top