LuaExtended
version 0.0.1
LuaExtended: Extending functionality for LUA
Semi-experimental plugin that expands LUA functionality that I've wanted to add in Juiced but felt it went above it's scope
Currently allows for
• Compiling assembly hooks and standalone assembly from Lua with...
per title LUA definitions for SR2 for vscode, requires the Lua extension by sumneko
params/returns from SRTTR were used as reference so probably not super accurate but defines functions defined in exe and globals in ug_lib/vint_lib/system_lib
might update it more
def files as of now are are...
The game would've always exceeded memory either ways before or after the Juiced update, or even without Juiced it just never printed them out and you could always see them if the game opened a console also it's AddBindToggles to have the binds working
I still need that crashdump and log from when it happened to you the fact nightly fixed it is semi-unrelated, please compress with 7zip/winrar and send it here
Try using the nightly builds and if it crashes on that post the log and the corresponding dmp from crashdumps
EDIT: For the mean time try using Xbox 360 / PS3 icons instead of automated, but these 2 ^ would be useful
Regarding
- Remap font files and/or bypass 256 char limit to add support for other Cyrillic-based languages (i.e. Ukrainian, Belarusian)
are you still working on this or are you done with the translation? as the game supports COMPRESSED UNICODE and is exclusively used in the Japanese version...
Force Proton on Saints Row 2 on Steam, as the game shipped with a 'native' Linux build that isn't really native and is just a really bad Windows compatibility layer
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