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  1. Clippy95

    [SRTT & R & SRIV-RE] MixFix

    Is it not disabled when using KBM?
  2. Clippy95

    Saints Row 2 Juiced Patch

    DisableAssertsPopUp in [Debug]
  3. Clippy95

    [SR2] Limit Adjuster

    does this work
  4. Clippy95

    [SR2] Limit Adjuster

    I need the .dmp and .log from crashdumps
  5. Clippy95

    [SR2] Limit Adjuster

    Updated r19 Added DynamicMempools option under [EXPERIMENTAL] count dlc_customization_items.xtbl in addition to customization_items.xtbl
  6. Clippy95

    Saints Row 2 Juiced Patch

    It was in Juiced but I removed it because I don't want to encourage touching the perm meshes it causes some weird corruption in the bitmap/texture linked lists and causes the add_to_entry function to break cause of the overwrites, might be because its split between cpu/gpu
  7. Clippy95

    Saints Row 2 Juiced Patch

    its not in Juiced
  8. Clippy95

    [SR2] Limit Adjuster

    SR2 Limit Adjuster version: rev 30 A semi-experimental limit adjuster for SR2, expands hardcoded limits and some other stuff at it's current state it modifies several limits in-game to be unlimited* it also supports extended dynamic saves/loading since some limits are also applied into the...
  9. Clippy95

    Saints Row 2 Juiced Patch

    ExpandClothingLimit was incorrect and didn't expand strings/hash sizes for the clothing and the implementation in Juiced didn't even expand some usage of the function (so in some functions it was still pointing to the old clothing array's checksums rather than the new one) it also expanded it to...
  10. Clippy95

    Original Gangstas of tha Row (OGTR)

    Juiced loads preload from loose you can put it in your mod directory btw
  11. Clippy95

    [SR2] PC DLC

    South Korea and Russia had specific releases that were different from ROW and those probably had their own DLC release with the localization in them either ways you need to do add the [HASH/TAG] formatting its possible to reverse the actual names but i cant bother right now and im busy with...
  12. Clippy95

    [SR2] PC DLC

    to what language?
  13. Clippy95

    [SR2] PC DLC

    Nope we won't translate, the localization is as-is from the US release of the DLCs with the languages that it came with, there's nothing stopping you from translating it though example I've added support in Juiced to raw load localization files without serializing it with an external tool...
  14. Clippy95

    [SR2] PC DLC

    Fix what there's no image
  15. Clippy95

    Saints Row 2 Juiced Patch

    crashdump and log of that crashdump not the log from console
  16. Clippy95

    [SR2] PC DLC

    the DLC function vehicle_attach_ragdoll doesn't require any tags to be attached to it just requires a vector3 to where the body should be attached to relative to the car's position, and it can accept 6 as max
  17. Clippy95

    [SR2] PC DLC

    The original function only works on vehicles that have the chain_hitch mesh attached to it
  18. Clippy95

    [SR2] PC DLC

    the expanded ragdoll from the consoles is not happening because the exe is LTO optimized and all checks for it are inlined, for what should be ~12 mentions of it it's checks of the ragdoll body is inlined into ~700 functions
  19. Clippy95

    [SR2] PC DLC

    No because the DLCs did not ship with them and Tervel had to endian swap them by hand
  20. Clippy95

    [SR2] PC DLC

    The problem with GOTR is a lot deeper than just making it compatible with the DLC, GOTR itself has plethora of issues for example with permanent meshes it tries adding a new permanent mesh but the game doesn't have enough pre-allocated memory to allocate for it (the mempool for permanent meshes...
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