This seems to be a problem with another outfit mod as well.
I've noticed it's more likely to occur the more "complex" clothing you have when you try to save it.
Holy [bleep]! It works with the Playa's default voice and using NPCs' ones. (Personally I tested it with a <Damage_Received_Mult>-1</Damage_Received_Mult> within difficulty_levels.xtbl; but I'm sure your OHKO mod works for that too)
Great job Seabound, you've kept improving with each mod but...
The real question is: can you still get them to the Chop Shop trigger (somehow) and "deliver" it?
(Only half-joking, this would take far too long assuming they're not too heavy to be pushed)
Oh yeah, definitely It's a shame even in SRTT it clearly felt like an afterthought - only a bit more fun than Zombie Uprising.
Although you could set voice personas very easily, the customization still limited to what Outfits the player model could use.
It is possible to "mod in other...
Assuming you've played it in the Juiced Console itself with either audio_play_persona_line(LOCAL_PLAYER, "voice - death scream") or player_death_scream() and the sound plays fine (I don't have SR2 on hand, and the magic of dev console isn't on other games yet...)
here's some suggestions;
1. Try...
SRIV version here. | SRTTR version here. SRTT requires some patching to display the radio logos, so this is a different post.
This mod removes all commercials and/or DJ segments for the radio stations ingame. Now you don't ever have to hear NyteBlade on the radio again! Newscasts are not...
Ha, complex is true. I haven't done .sim_pc myself, but this scenario can probably be solved with Windows batch files (.bat) to make combining that process easier... for the end user. Kind of like how gameqube made the asm updater initially with a batchfile
The problem is of course, the Windows...
Thanks, thought it was fully colourable since SRTTR Monica's hair is colourable.
You can find that Hair_Black_01_SB mentioned in character_definitions.xtbl
This is because his hair (and just the hair) is defined as colourable. You can try assigning him no colour palette (go to <Color_Palette> tag in character.xtbl or character_definitions.xtbl and erase it),
or
if the game doesn't allow "no colour palette" to be black you will have to look...
I've begun the process of making a "v2" of this, but it's in a severely preview state.
I still need to document what every tag does, to make it a more pleasant experience overall.
You can find it here; but I strongly suggest using weather_time_of_day.xtbl from the v1 version (the one in the...
☀ [editing the weather!] 🌧
If you've played the OG SRTT, you may realize the Remaster's graphics are a bit strong.
The sun shines too strongly, the sky too drab, or maybe you just find the some skies too boring.
Biggest timesink yet, but I do want to finish this. It's a bit rough currently...
Wanted to add that if you have sr3_city.lua (from mods such as Sandbox++ or SuperUI) you can also use Kinzie's gameplay voice (but not much);
Just insert character_set_persona( LOCAL_PLAYER, "Kinzie") into function sr3_city_main(). Like so...
Just wanted to say thanks!
I wanted to use this playable Kinzie mod, but the STAG Helmet and Panda outfit happened to be super endgame content and I just did not want to bother playing through the game.
Your work is appreciated 💜
Thankfully the
Thanks to Fan of Saints whom thanked rastaman289 for follower_heads.xtbl info. (Ideally they should both be credited later lol)
After adding entries in ui_bms_04.xtbl, we'd need to make follower_heads.xtbl reference it.
For existing entries like hilda (which uses Saint_HF)...
It's technically translation work, so to do this would mean using .\ThomasJepp.SaintsRow.ExtractStrings.exe srtt hud_us.le_string (there are multiple le_string files) and doing edits to the outputted xml.
Now the question is: how do you tell a program to convert only the content of an xml...
Mysteriously, the game displayed grey squares for DLC homies when 768x768. The wonders of an in-house engine, I guess.
I lowered it to 360x768, which doesn't quite divide, but the game displays fine. Wonder if it causes any other bugs I haven't noticed... lol
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