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  1. -SeaboundSaint-

    Animations Fix

    I wondered that too... It's not a "gml1_driver_" animation. Yeah, usually leftover "Ready Walk/Run Back" animations can look buggy. I think the "YKZA" ones behave similarly. One option is to just not use the janky ones, and use the Vanilla "Ready Walk/Run Back" instead.
  2. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    This could be the problem. M2M was built upon GotR's files, and was tested with GotR installed. Vanilla was not tested as thoroughly, and has the possibility of introducing all kinds of issues. Which is why it is not recommended to use M2M with Vanilla. If you had been running the game for a...
  3. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    You'll need to be more specific. Which Item/Outfit is crashing your game? Is it a purchased/unlocked Item/Outfit? Are you using M2M with GotR? Did you start a new game for M2M (or use one of the template save files)? Do you have DLC installed? What other mods do you have installed?
  4. -SeaboundSaint-

    Animations Fix

    I tried to implement this in QOL Constants, but it's a bit buggy, due to there being no "Sprint" State while in water. But you can press the Sprint button while swimming to toggle a loop of the alternate animation on or off. (There's also a "Dolphin Dive" button.)
  5. -SeaboundSaint-

    Animations Fix

    Yeah, I have no idea why they're called "driver". They're leftover versions of SR1's Pistol animations. They need to be added to Anim_Files.xtbl in order to work, though.
  6. -SeaboundSaint-

    Changing The Color Of Gangs

    That works for individual items, but in this instance, the Ronin Jackets are made up of two VIDs (npc_ronin_male_lt.xtbl): "24" and "229". So in order for "24" to still show, The "Chance" must remain at whatever it's supposed to be, and VID "229" must be removed. (ie: "Chance" affects both VIDs...
  7. -SeaboundSaint-

    Animations Fix

    The "gml1_driver_" animations are masculine and hold the gun sideways.
  8. -SeaboundSaint-

    Viva Volition! - Tribute Texture Pack

    Of course! Make a folder named "Viva Volition" inside the "mods" folder. Add "mods/Viva Volition" to your loose.txt. COPY any Viva Volition files you want into the "Viva Volition" folder you created. You can install Viva Volition alongside Masamaru's HQ Texture Pack, but Viva Volition should...
  9. -SeaboundSaint-

    Installing GotR using Juiced v7.1.0 or later (for beginners)

    Like I said, I've never experienced this. Have either of you tried removing GotR from your installation? Or tried to play pure Vanilla (except for Juiced)? If neither of those suggestions work, you could try reinstalling the game... You might also try the Limit Adjuster to see if that fixes it...
  10. -SeaboundSaint-

    Cornrow tails to show under hat

    I'm not too sure. All I know how to do with .cmesh files is remove the shadow mesh and rename textures for use with Juiced's "AddOnBitmaps" feature.
  11. -SeaboundSaint-

    Changing The Color Of Gangs

    You could rebuild the .cvtf without VID "229" on the jackets. That should work. I'm pretty sure that VID gets obscured whenever Ronin NPCs wield a Samurai Sword.
  12. -SeaboundSaint-

    Cornrow tails to show under hat

    M2M does this. Though bear in mind, it doesn't work with DLC currently. The issue isn't the VID of the Cornrows, it's that other Items are obscuring that VID. Remove every instance of the following from customization_items.xtbl: <Obscured_VID>...
  13. -SeaboundSaint-

    Cutscene Patch

    No worries. Hope you figure it out.
  14. -SeaboundSaint-

    Installing GotR using Juiced v7.1.0 or later (for beginners)

    So it's just 50/50 whether your game loads into the main menu or not? I've never heard of that issue. Though sometimes my game takes longer to load than others, or sometimes even fails to launch. I think it's to do with Juiced hooking into the game's .exe, but I can't be certain on that. If...
  15. -SeaboundSaint-

    Cutscene Patch

    That's very strange. I've never heard of that issue. I'm not sure what would be causing it. Does the GotR .bat menu work properly for you?
  16. -SeaboundSaint-

    Installing GotR using Juiced v7.1.0 or later (for beginners)

    1. GotR currently doesn't work with the Juiced DLC. So if you want to use GotR + Juiced together, you need to disable the DLC in juiced.ini. The good news is, a DLC compatible version of GotR is currently in development. 2. If you're not using the DLC, do you have any other mods installed? If...
  17. -SeaboundSaint-

    Sex bodyshape slider

    It's a Vanilla feature in Saints Row 2, as the Playa's body is just one mesh. But I'm pretty sure in later games the Male and Female body types use separate unique meshes. I haven't modded the later games personally, so I couldn't say definitively whether it could be done or not. But I wouldn't...
  18. -SeaboundSaint-

    CGallery & CHeight - Character Gallery & Player Height

    It was mentioned a few pages back, but still hasn't been fixed. There is a workaround though.
  19. -SeaboundSaint-

    Female characters "losing" female animations. How to fix it, with or without mod?

    This is the method I've used here and in FPA+. It achieves the same as BandiG's "_cha" method above, but because the "_pre" files take precedence over "_cha" files, the "_pre" method is preferred. (Also typically preferred for model swapping, for simplification reasons.) Because both AnimSets...
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