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  1. -SeaboundSaint-

    Which mod is crashing?

    M2M needs to be listed above Humanistic Sliders Evolution in loose.txt because the "pcr01.lua" in HS:Evo requires data from that file which M2M's version does not have. It's possible that's why your character's hair color changed. It also means the Player Creation (Plastic Surgeon) menus are...
  2. -SeaboundSaint-

    Fix For the Ronin gang not showing up in cutscenes

    The process is similar to NPCs. You need the Vehicle Cruncher from Shaundi's Secret Stash. - Edit the .xtbl file for the vehicle you want to modify (eg: CAR_2DR_EXOTICSPORTS01.xtbl). - Then copy it into the "tables" folder, along with the matching "_cust" file (eg...
  3. -SeaboundSaint-

    Which mod is crashing?

    If you're crashing before the main menu, it could be that the Replaceable Animations you've chosen in FPA+ are exceeding the combined 270kb limit. Have you tried removing Player Death Scream? It's still a new mod. It could be an oversight on my part.
  4. -SeaboundSaint-

    Which mod is crashing?

    Humanistic Sliders should be installed above M2M. If that doesn't fix it, try removing "mods/Open City", and let us know if that fixes it or not.
  5. -SeaboundSaint-

    Fix For the Ronin gang not showing up in cutscenes

    The Saints Gang Styles are a little tricky to mod because of how they're hard coded to be swapped in-game by the Gang Customization system. You can't just edit their "_pre.xtbl" file to use another character and have Cutscenes and Action Nodes work. The only way is to trick the game into...
  6. -SeaboundSaint-

    Fix For the Ronin gang not showing up in cutscenes

    Like this?: Gang Styles+: Enemy Gangs Edition (If you're using Cutscene Patch v1.4, you don't need to install the cutscene files included with Gang Styles+ [eg: "BR10-01.xtbl", etc.].)
  7. -SeaboundSaint-

    Player Death Scream Restored (SR1)

    This mod will make Playa yell in pain whenever they die. (As it always should have been.) This has been coded in Saints Row's master lua script; sr_city.lua. This mod is a port of my Saints Row 2 mod of the same name. INSTALLATION: CREDITS: - @Saint_of_the_Barrio for requesting a port of...
  8. -SeaboundSaint-

    Player Death Scream Restored (SR2)

    As it turns out, yes it is! And the code is pretty much the same. But, while the same persona situation does exist in SR1's person_situations.xtbl ("voice - death scream"), Playa has no audio for it. But I noticed SR1 Playa does make pain sounds when shot. So he uses "voice - pain shout"...
  9. -SeaboundSaint-

    Player Death Scream Restored (SR2)

    CGotR's sr2_city.lua is identical to the regular GotR version. It does only a couple of things different from Vanilla: 1. Loads the Yacht map chunk for the Yacht Crib. 2. Loads scripts for the two restored DLC missions. Sandbox++ was built upon GotR's sr2_city.lua. So use the "Sandbox++" version.
  10. -SeaboundSaint-

    Hairstyle Internal Names

    Here you go. This is the Vanilla file for customization items, except ALL hidden hair items are reenabled! I've also included hidden Eyebrows, Moustache, Goatees and Hat-Hair.
  11. -SeaboundSaint-

    Player Death Scream Restored (SR2)

    The "persona situation" (essentially a collection of voice audios for various characters in a given situation) used for this mod should have audio for most (if not all) characters in the game (because they can all die). So it's not an issue of weather they can, it's more so how it could be...
  12. -SeaboundSaint-

    Player Death Scream Restored (SR2)

    Now included in QOL Constants! This mod will make Playa yell in pain whenever they die. (As it always should have been.) This has been coded in Saints Row 2's master lua script; sr2_city.lua. This file is also modified by Gentlemen Of The Row, Sandbox+ and Sandbox++, so compatibility versions...
  13. -SeaboundSaint-

    Character Customization Change Player Voice with Juiced Patch

    Nice! I hadn't thought about that! I guess it would be a commonly used persona situation. I tried other persona situations with this code, but only voice - death scream seems to work. I wonder if there's a flag or something somewhere that allows it to play while a character's dead which the...
  14. -SeaboundSaint-

    Character Customization Change Player Voice with Juiced Patch

    Yeah, you totally can! You'd just have to add it to a Compliment/Insult in customizable_actions.xtbl. The animation mod I'm currently working on will make doing this even easier. Running audio_play_persona_line(LOCAL_PLAYER, "voice - death scream") through the Juiced lua console successfully...
  15. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    Then they'll be using the same Compliments and Taunts that other NPCs use, which are the following: Compliment A Compliment B Compliment C Compliment D Insult A Insult B Insult C Insult D The versions in FPA+'s GFL_Life only affect female NPCs. For males, GML1. For pedestrians...
  16. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    You can select the Saint's Gang Sign in Gang Customization (in Saints HQ). Anything added by FPA+ is selectable.
  17. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    Those are unlockable by progressing through the game. But if you mean you want the unlockables to use the specific animations they originally used in Vanilla, use the "VANILLA TAUNTS & COMPLIMENTS" Special Set.
  18. -SeaboundSaint-

    Character Customization Change Player Voice with Juiced Patch

    Theoretically it could be done via lua with the "on_death" function. Something like: function player_death_scream() local function play_death_scream_situation() audio_play_persona_line(LOCAL_PLAYER, "voice - death scream") end on_death("play_death_scream_situation"...
  19. -SeaboundSaint-

    SR2 | Share your cool/funny screenshots

    Just a few screenshots from 2025 I didn't get around to sharing:
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