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  1. Moff

    Problem with eyebrows textures

    After i spent some time doing just about every random thing i could think of, i finally managed to make the game load the texture by increasing CPU and GPU size for eyebrows slot in customization_slots.xtbl. That doesn't explain where does the game loads higher res texture from, but whatever.
  2. Moff

    Problem with eyebrows textures

    Hello. So i've been doing some editing on a player character's textures, and until now it's been going just fine. I've edited png's extracted with pegtool, changed image format to 32 bit ARGB in peg_desc then repacked, and it worked for just about any texture out there - skin, hair, clothes...
  3. Moff

    Models question

    My ripped face morph did not contained any UV map at all, not even a stretched one. But that's the thing about this method - it works well with some games, and not so much with others. btw, if you used D3D9 Wrapper mode, don't forget to delete d3d9.dll from your game's folder once you're done...
  4. Moff

    Models question

    Not really. The only thing i ripped was my character's face morph, and it was pretty easy to find after sorting files by size. Though i did noticed that almost every mesh gets ripped multiple times, so there's not quite as many of them as it may seem. You might also try to browse through the...
  5. Moff

    Models question

    You need to install this plugin - https://www.dropbox.com/s/78dmlurg2ew2o66/fmt_ninjaripper_rip.py . Just download it and drop it in noesisfolder\plugins\python\.
  6. Moff

    Models question

    There's nothing particularly tricky about it. Download the ripper itself here: http://cgig.ru/ninjaripper/ Just launch it, select your game .exe , and if you have a steam version of the game, select D3D9 Wrapper mode. Start the game, hit F10 and ninjaripper will rip the scene. Ninjaripper uses...
  7. Moff

    Models question

    As far as i know there is no way to extract meshes, but you can rip them from the game using ninjaripper or something similar.
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