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  1. Moff

    SR3R mesh import addon for Blender

    Modified my script a bit to import SR3R models. It works with the models i tried, but errors are possible. I only tested it on character\customization item models, it may not work with static meshes or cars and whatnot. Update 1: Added a function to import NPC head morphs. Update 2: Fixed an...
  2. Moff

    custmesh file list.

    Right, i knew i saw it somewhere, lol. Oh well, i guess having one more wouldn't hurt.
  3. Moff

    custmesh file list.

    I'm sure that there already has to be a list like this somewhere, but i couldn't find it. So, here. Contains the names of all the custmesh-xxx.str2_pc files along with the name of meshes inside them, their corresponding item entry names in customization_items.xtbl, and their in-game names...
  4. Moff

    Saints Row 3\4\Remastered mesh import addon for Blender

    I don't know, i never used any recent versions of Max. If you are able to use it for making mods at all, then i'd imagine that you can use Blender to import a model from a .ccmesh file, export it from Blender as .fbx, and then import this .fbx into Max to do your thing. It is Autodesk's program...
  5. Moff

    My Steelport emulator

    That's odd. Well, create it then. It's just a text file without an extension.
  6. Moff

    Shaders(Materials) Explained

    I found out that you can get transparency to work with sr3pccloth shader. Make sure that you actually have alpha map plugged in in Maya\Blender, export the model, then convert it, selecting the s3pccloth shader for your material. Then open .ccmesh_pc file of your model in a hex editor, and...
  7. Moff

    Good news for modders!

    Now that we can export geometry and armature using Blender, there's still a bit of an issue with materials. In, Maya, if i recall correctly, a pattern map, which determines which customization color is applied to which part of the texture, went into "color" slot, whereas BSDF shader in Blender...
  8. Moff

    Good news for modders!

    I'm not the person to teach others how to rig models, there's plenty of much more experienced people than me doing that. Just search on youtube or something, there's a lot of tutorials. But depending on what kind of a model it is, you may not even have to do anything manually. If it's a...
  9. Moff

    Saints Row 3\4\Remastered mesh import addon for Blender

    Wrote a new plugin for importing models. I only really messed around with customization items, so i don't even know if the script would work with any other types of models, maybe not. Imports mesh, rig and morphs. I made sure that dimensions of the model and armature match the template from SDK...
  10. Moff

    Good news for modders!

    Yep. Not much of a tutorial is needed now, just import the template .fbx file that comes with SDK tools, make a model that fits the base body mesh, rig it to the armature from the template, and then export it as .fbx with options "Add Leaf Bones" unchecked and "Custom Properties" checked. Should...
  11. Moff

    SRIV SDK Release B: Adding New Customization Items

    I just downloaded the most recent version of Blender (3.6.1), and apparently some time ago they finally fixed their .fbx import\export plugins, or at least the part of them that prevented models exported from Blender to work properly with SDK tools. I assume that it was because Blender used to...
  12. Moff

    Good news for modders!

    I just downloaded the most recent version of Blender (3.6.1), and apparently some time ago they finally fixed their .fbx import\export plugins, or at least the part of them that prevented models exported from Blender to work properly with SDK tools. I assume that it was because Blender used to...
  13. Moff

    Additional sliders.

    It does work with SR4. Not sure about SR3R, but assuming they haven't reworked this part of the game, it might.
  14. Moff

    Additional sliders.

    Adds a few extra sliders for character customization. They're all placed under jaw settings. Three of them allow you to morph between caucasian\black\asian\hispanic general head shapes. When they all are at 50, your head shape will correspond to whatever you chose in race settings. And there's...
  15. Moff

    Saints Row Reboot Texture Unpacker

    It works for me if i put dll files extracted from x86_64-12.2.0-release-win32-seh-rt_v10-rev0.7z from here next to SRRUnpackTextures.exe.
  16. Moff

    SRIV SDK Release B: Adding New Customization Items

    Apparently i'm an idiot. Shortly after i wrote this post, i suddenly remembered that the converter came with Maya scenes, which i deleted. All this time i was importing .fbx file instead, which indeed has armature rotated. Using the scene, or clearing transformations on the template imported...
  17. Moff

    SRIV SDK Release B: Adding New Customization Items

    I just can't make my edited clothing item to show up properly in-game. I followed the tutorial as closely as possible, i've watched the videos twice, carefully repeating every step, but i just can't get it right. Things look perfectly fine in Maya, converter doesn't throw any error messages, but...
  18. Moff

    Transparency on clothing items

    Hi. I wanted to edit the "Decker Specialist" suit by masking parts of the outfit, but i can't figure out a way to do it. I was editing some shirt recently, and i was able to make parts of it transparent by just editing the alpha channel on it's texture. I tried to do the same with this suit, but...
  19. Moff

    SR2 Player character skin texture location *FOUND*

    This is the package you're looking for, and g_peg_pc file is located in chunk4.vpp_pc i believe.
  20. Moff

    How do you feel about Saints Row DLC?

    I liked "How the Saints Save Christmas". Although i think that it doesn't quite fit in the game, it is very much enjoyable nonetheless. Can't say the same about "Enter The Dominatrix". Not that i hated it or anything, but i feel like i wouldn't have missed anything if i haven't played it. As for...
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