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  1. RollingVoxel

    Font experiment

    Oh yeah.. Fun.. Le_strings... Well, to answer your question: you'd have to use a different software. Maybe VS has an option for this? EDIT: I could make a macro that does this automatically by checking for a string between "><" and lower casing all but the beginning letter
  2. RollingVoxel

    SRIV Shaundi Kinzie Icons for SRTT

    I think it's what is divisible by 8, not 256, initially I thought it was 16 but 8 divides perfectly into all of those numbers.
  3. RollingVoxel

    SRIV Shaundi Kinzie Icons for SRTT

    The way these games work is very simple. Bitmap textures rely upon the dimensions being divisible by 256. 512+256=768 which are all able to be divided by 256. However, when set to an unrecognizable value, the game gives up and sh*ts itself. EDIT: I found out that the DLC icons will need to be...
  4. RollingVoxel

    Font experiment

    Probably in an XTBL file somewhere. If I could change the capital letters to lower case, it would look neater. I never understood why Saints Row: The Third always looked like it was yelling at you with its style; personally, that's where I enjoy Saints Row 2 over it
  5. RollingVoxel

    SRIV Shaundi Kinzie Icons for SRTT

    No problem! :D If you have any questions, just ask
  6. RollingVoxel

    SRIV Shaundi Kinzie Icons for SRTT

    Oh yeah, no doubt, but I think you could extend it horizontally to a full 768x768.
  7. RollingVoxel

    Font experiment

    So.. I've been working on editing the font for this and I sort of got it to have a Saints Row 2.5 look, It is still not what I am looking for, but I prefer it over the original SRTT font:
  8. RollingVoxel

    SRIV Shaundi Kinzie Icons for SRTT

    You can edit the use of the default fleur-de-lis in homies.xtbl and in theory, you can make the bitmap's canvas of the homie icons larger to fit more icons and add more "ui_homie_" in the ui_bms_04.xtbl
  9. RollingVoxel

    How to port Saints Row IV Characters to Saints Row: The Third

    Dex is probably a variant of a husk, certain models have the ability to show the accessory but they need to be defined with that in character_definitions.xtbl. This is true with models in SRTT and SRIV too.
  10. RollingVoxel

    How to port Saints Row IV Characters to Saints Row: The Third

    It is weird. I think this is a problem with the sim_pc files as I noticed replacing some peds that have sim_pc files with ones that don't apparently cause this issue. Once I replaced a different character that doesn't have sim_pc files with the same character files, none of this happened.
  11. RollingVoxel

    How to replace or add homie icons.

    Just to help a little, I would move SR2 Shaundi icon to a open spot on the texture map and use the ui_bms_04.xtbl to adjust the width, height, startx, and starty so it doesn't look cut off.
  12. RollingVoxel

    How to replace or add homie icons.

    Shoot! This was really late when I made this. I have Copy as path and Powershell as default options for me and you are right left click is right click.
  13. RollingVoxel

    NPC Model Swap assistance

    Still Looking? Here's a post. I'll add more if you want to add to the texture map instead of replacing. There's a lot more to do if you want to add things cleanly.
  14. RollingVoxel

    How to replace or add homie icons.

    So.. You have read my How to port Saints Row IV Characters to Saints Row: The Third guide and want to know whether you can port Saints Row IV homie icons to Saints Row: The Third; short answer, yes, and I will show you how in this post; If you plan to make your own icon, just follow me and skip...
  15. RollingVoxel

    How to port Saints Row IV Characters to Saints Row: The Third

    Just found out some characters lead to invisible NPCs for whatever reason. Maybe due to the memory allocation for each NPC? Was this improved in Saints Row IV? Anyone have an answer as to why this could be?
  16. RollingVoxel

    NPC Model Swap assistance

    Hey, if this is still a problem, I made the guide and it shows you how to replace the sim_pc files. https://www.saintsrowmods.com/forum/threads/how-to-port-saints-row-iv-characters-to-saints-row-the-third.24839/#post-142845
  17. RollingVoxel

    How to port Saints Row IV Characters to Saints Row: The Third

    Tools needed: GibbedTools for Saints Row: The Third ThomasJeppTools for Saints Row IV Viper's Updated ASM Updater Written Instructions: Unpack both the character you want to replace (We will reference this as R from now on, this is your SRTT character) and the character you want to use (We...
  18. RollingVoxel

    NPC Model Swap assistance

    Unfortunately that's how these games are. The new tools work great and using the exact tools made for either game helps a ton. I figured this out pretty quickly and I should have explained what version of the tool should be used. It's a little odd that the ones on this site weren't updated but...
  19. RollingVoxel

    NPC Model Swap assistance

    I think I figured it out. Using SRTexTool from here, I was able to edit UI textures. Using powershell: "./srtextool.exe x interface-backend.cpeg_pc" to extract all textures. "./srtextool.exe a interface-backend.cpeg_pc ui_bms_04.tga.DDS" to update the texture with the one you edited in the...
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