I have made a few tweaks to nclok1405's Sandbox++ to make it compatible with the LUA Loader from Seabound's Essentials.
(Functionally, nothing is changed other than how the script is loaded.)
I have separated GotR's LUA functions from sr2_city.lua into their own .lua file to make it compatible with the LUA Loader from Seabound's Essentials.
(Functionally, nothing is changed other than how the script is loaded.)
You can do multi-line find and replace in base Notepad++ (no plug-in required). Just highlight what you want to find/replace, then press CTRL+F/CTRL+H. It will look like the text is inline in the search box, but the line-breaks are there. You can even find just the line separator character by...
My Juiced LUA Console crashes whenever I use it. I think it's to do with it using unlocalized text. Removing some mods which also use unlocalized text might fix it.
I tested the GML4 anims a while ago and forgot all about it.
Despite their names, they appear to be leftover versions of some of the Saints Row 1 Pimp Cane shotgun animations.
gml4_2h_rd_to_sd - Pimp Cane Ready to Pimp Cane Stand
gml4_2h_sd - Pimp Cane Stand
gml4_2h_sd_idle_a - Idle A...
This will hopefully streamline the process for those wanting to enjoy our mods!
A couple of issues I've noticed on release:
1. I get this error every time on launch (it works fine though):
I am using an older Juiced version atm, though (v7.6.0).
2. Would it be possible to either:
A...
I'm thinking of this as a fresh slate. DLC is something which should have been available for PC from the start, yet no one imagined it would ever happen. So over the years, we all made use of the empty space reserved for DLC to make our own mods, including IdolNinja with the GotR mod collection...
If you're following this guide, you don't need to build a "patch.vpp_pc", or even touch "Create_Custom_GotR_v1.9.2.bat" at all. Instead, you manually copy GotR's files into the Juiced "Mods" folder. The instructions in this guide show you how to do that.
If you're doing it the traditional way...
"I suggest you keep your head down."
"Wandering around for hours!? Ughhhh!"
(Btw; Cutscene ragdolling probably explains this...)
Other recent nonsense:
GotR's music.xtbl only changes the music for the Main Menu (SYS_FE_MUSIC) and the Pause Menu (MUS_PAUSE_MENU). You should be able to just install that music.xtbl when the DLC comes around, but there are a few extra songs added for the Main Menu. So if they're really that tight on memory, who...
I started making a relocated Zombie Uprising mod like this a while ago, and didn't experience the bright screen issue. But I was using SuperUI, with the Zombie Uprising HUD disabled. I just had a look in hud_zombie.lua and didn't spot any obvious values. I guess it's part of hud_zombie.vint_doc...
The original Police car textures are probably still being loaded from another peg. In your video, the textures change to the originals a frame or two before entering the garage, so I don't think it's the garage that caused it. Have a look at the pegs for the other police vehicles. If one of...
I was just thinking about going back to try modding gear ratios. This will make things easier! The design blends in nicely with the game's aesthetic too. Thanks, Cats!
One small thing; With the modern SuperUI HUD layout, the speedometer covers the weapon icon while you're driving so you can't...
Update to v1.1!
An option is now available to revert the gang members' colours back to what they were originally. (Must install GS+ models first.)
An option is now available to remove the Ronin Soldiers' Bike Helmets.
Cutscene Models are now in a separate folder, to avoid confusion for those...
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