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  1. NERD_BROSKI

    SRIV | Share your character pictures

    OH MY GOD!!!! THANK YOU BRO!!!! THIS MAKES MY DAY!!!! GOD BLESS YA MAN!!!!
  2. NERD_BROSKI

    SRIV | Share your character pictures

    @UnpaidMadman God damn you good at this lol
  3. NERD_BROSKI

    SRIV | Share your character pictures

    DDDDAAAMMMMMNNN! Man how do you take such good pics?
  4. NERD_BROSKI

    SRIV | Share your character pictures

    Yay sorry if the video looks like crap :( .
  5. NERD_BROSKI

    SRIV | Share your character pictures

    WOOOO YA BOI! Ya you can get my newest ones on the Steam Workshop if want (#Shamelessplugisshameless)
  6. NERD_BROSKI

    SRIV | Share your character pictures

    Heyo guys just wanna show off some screen shot of my mods. Whatta guys think of my mods? SUB-ZERO (KUAI LIANG) SCORPION (HANZO HASASHI) SCORPION SUB-ZERO NOOB SAIBOT JADE KITANA...
  7. NERD_BROSKI

    Who do you hate the most ?

    *SPOILERS FOR SR2* Personally I hated Maero for killing Carlos but it lead way to probably most favorite cutscene where you storm Maero's base of operation and you have this some what awesome fight where Maero has a mini gun. But eventually he runs out of ammo and your character starts acting...
  8. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Oh like let just say we have the basic model and, let just say, Body_Fat_Plus. They both should be in the same position. Right?
  9. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Duplicated Meshes? Sorry if it sounds dumb but whatta mean?
  10. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Also the when I try to re-assign a material to the arm ,fingers , and parts of the head it not showing it.
  11. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Yeah that the problem. I think the Default Material Lambert is the problem because I try to delete it and then re-import it into MAYA 2015 and shows right back up and it makes the model look worse.
  12. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    UPDATE: I just made the Default Material to have the same Phong1 and this is what I got. Thoughts? 1st) Proof I did it lol 2nd) Apparently Default_Material isn't a Phong but rather a Lambert 3rd) As you can see the textures are no longer turning black but now the hair/eyes/parts of the...
  13. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Actually I am now seeing that the Default Material is not a Phong but rather a Lambert. Could this have affect me model's textures?
  14. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Oh so basically the default material phong is just an accidental duplicate of Phong 1?
  15. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Yea...I don't think the inverted thing is the problem lol. But however when looking at the ExportReady FBX model I notice this. Thoughts?
  16. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Heyo here a little update on a NEW issue I ran into AFTER I put the materials on the specific shells lol....ugh I suck lol. 1st) This is what I got in MAYA 2015 after putting the materials on. As you can see they are transparent even though I made sure to add on the n.tga I made for each...
  17. NERD_BROSKI

    How Do I Use An Existing (OBJ) Model's Textures Instead Of Making New Ones

    Never mind I figured out how to activate it. But how would I assign the textures to that specific selected UV shell?
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