I've begun the process of making a "v2" of this, but it's in a severely preview state.
I still need to document what every tag does, to make it a more pleasant experience overall.
You can find it here; but I strongly suggest using weather_time_of_day.xtbl from the v1 version (the one in the...
☀ [editing the weather!] 🌧
If you've played the OG SRTT, you may realize the Remaster's graphics are a bit strong.
The sun shines too strongly, the sky too drab, or maybe you just find the some skies too boring.
Biggest timesink yet, but I do want to finish this. It's a bit rough currently...
Wanted to add that if you have sr3_city.lua (from mods such as Sandbox++ or SuperUI) you can also use Kinzie's gameplay voice (but not much);
Just insert character_set_persona( LOCAL_PLAYER, "Kinzie") into function sr3_city_main(). Like so...
Just wanted to say thanks!
I wanted to use this playable Kinzie mod, but the STAG Helmet and Panda outfit happened to be super endgame content and I just did not want to bother playing through the game.
Your work is appreciated 💜
Thankfully the
Thanks to Fan of Saints whom thanked rastaman289 for follower_heads.xtbl info. (Ideally they should both be credited later lol)
After adding entries in ui_bms_04.xtbl, we'd need to make follower_heads.xtbl reference it.
For existing entries like hilda (which uses Saint_HF)...
It's technically translation work, so to do this would mean using .\ThomasJepp.SaintsRow.ExtractStrings.exe srtt hud_us.le_string (there are multiple le_string files) and doing edits to the outputted xml.
Now the question is: how do you tell a program to convert only the content of an xml...
Mysteriously, the game displayed grey squares for DLC homies when 768x768. The wonders of an in-house engine, I guess.
I lowered it to 360x768, which doesn't quite divide, but the game displays fine. Wonder if it causes any other bugs I haven't noticed... lol
Aw crud! Yeah giving it horizontal blank space seems to work. That's so arbitrary...
EDIT: Careful! Full 768x768 seems to overwrite DLC homies too. Try lower.
Gonna try adding the rest later then.
You sure know a lot about these files! Thanks.
Sadly resizing vertically the canvas causes serious graphical glitches (I assume horizontally same as well (you can!)):
And my canvas got that far -- > :
Even if I remove my Fun Shaundi there, it's not enough space (Maero and CID are big).
So to insert more requires repurposing some space...
I'll take a look, but no promises on the harder parts - I can definitely do "replace Pierce and Gat's Icons".
The roadblocks I see is identifying which homies use which icons (in the context of your mod) and changing them, especially if they use the default fleur-de-lis ⚜.
Johnny Tag is not part...
I do have a save with the prologue missions complete, but not the rift completed.
Consider playing on Casual when doing the rifts, the rifts and activities are easier.
https://www.saintsrowmods.com/forum/threads/saints-row-iv-non-100-saves-for-freeroaming-low.23635/
This mod replaces Shaundi and Kinzie's homie icons from their SRIV versions. A "Fun Shaundi" option is also included for those replacing SR3 Shaundi with Fun Shaundi.
Big credits to @RollingVoxel for this banger tutorial that made me excited for SR3 modding. Requested by @Morgyn_Ember
I don't...
OK, tried it! And - wow. I managed to actually do a texturing thing! In SRTT! That's amazing. (Just replacing existing icons for now)
Thank you so much for the tutorials.
Some other thing I noticed is that "A8R8G8B8 format" is written as B8G8R8A8 (Linear, A8R8G8B8) in paint.NET. Just in case...
Not quite polished enough to be a guide, but if I don't write this down I'll definitely forget why customizable_action.xtbl is in my root...
As -SeaboundSaint- mentioned, in SR2 you can put persona_situations to a Taunt or Compliment (to add a voice).
Persona_situations.xtbl doesn't exist for...
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