Headless zombie can technically be spawned, but he is normal-sized and can be headshotted despite having no head, so no.
The Zombomb, I have no idea. I guess the game hardcodes everything about him: his speed, his size, his explosive temper... yeah no, sorry.
THIS IS AN INCREDIBLY AWESOME NEWS!
I will soon be able to play Saints Row 2 as it meant to be played. Thanks for all people involved with this project!
As a person who never played SR2 outside of PC, this update means:
+ 4 entirely new missions!
+ Cutscenes and voices added to the 2 postgame...
I don't think SuperUI has anything to do with the map reset bug. The UI scripts don't and can't affect how and when the stores and activities icon are revealed or saved.
1. Download "High Quality Radio mod" and extract "music1.vpp_pc" and "music2.vpp_pc" from the downloaded archive. (The game's default audio files are in different format and cannot be extracted.)
2. Unpack "music1.vpp_pc" and "music2.vpp_pc" using "Gibbed.SaintsRow2.ExtractPackage.exe" tool...
According to IdolNinja in Twitter, the "miracle" is a separate thing from the next Saints Row game.
Sojiny: Can you answer this question: Is this what you said to ask you why you were playing the old Saints Row games in a few months?
IdolNinja: Nope. That was about something else.
I do not recommend installing Extended Extras + before completing the main storyline, because the mod's "Known bugs.txt" explicitly states "If you save the game, your progress goes down to 0% completed, I have no idea why.".
Your current save files are most likely relying on cribs added by the...
I cannot reproduce any bugs with bh03 "Waste Not Want Not", but I saw he is using the High Quality Texture Pack and Extended Extras +.
It seems he is using Extended Extras +'s crib mod, which is known to cause glitches such as interiors reverting to stock (no customization possible) or save...
SuperUI for SRTT v0.7 released. Mouse is no longer mandatory to navigate in the Weapons Store menus. Up/Left moves the cursor counterclockwise, and Down/Right moves the cursor clockwise. I know it is unintuitive, but I don't think the game's menu system detects diagonal (multiple) cursor key...
The community features (Camera and Character Upload/Download) can be re-enabled by using My Steelport emulator.
The in-game Camera option saves screen without HUD and in JPEG.
(Screenshot taken from in-game camera)
And no, I don't think I can modify any of My Steelport features. All of its...
SuperUI for SRTT v0.5 released. Moved Cheats and Stats to the cellphone top menu. Camera can still be accessed from Music submenu.
EDIT (July 29, 2019):
v0.6 released. Added "SUI_HARD" flag to game_lib.lua which makes some missions use co-op specific difficulty setting. Unlike SR2 not many...
Again I can't 100% understand what you're saying but I try my best to answer your questions...
Toggle/Revert Mission Outfit Changes:
The forced mission outfit changes are enabled by default, as in Vanilla SRTT. To disallow missions from changing your outfits automatically, open "game_lib.lua"...
SuperUI for SRTT v0.4 released.
Added an option to disable tutorial popups, and you can now bring some of mission-only homies to freeroam by cancelling the missions.
Open the Gentlemen of the Row folder.
Inside of the GotR folder, open "optional_mod_stuff" folder.
Inside of "optional_mod_stuff", open "1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE" folder.
Copy your modified xtbl files into this folder.
Go back to the GotR folder.
Execute...
These xtbl files are packed in "common.vpp_pc" inside of your Saints Row 2 directory.
Use optional_mod_stuff\tools\Gibbed.SaintsRow2.ExtractPackage.exe in Gentlemen of the Row mod to extract it.
SuperUI for SRTT v0.3 released.
You can now disable mission's forced outfit change by changing "SUI_OUTFIT = true" to "SUI_OUTFIT = false" in game_lib.lua. All DLC missions supported, except those of Genkibowl (these are activities and cannot be modified).
Added "Free Mode" triggers for the 2nd...
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