Search results

  1. Henry08

    Where Do I Find The Scripting/Coding For Main Missions?

    Idea - yes, but will it work? Idk. Last time I failed when tried to do something like this. Unfortunately Lua scripting in sr3 is mainly for dialogs and cut scenes. Too many things are hard-coded.
  2. Henry08

    Where Do I Find The Scripting/Coding For Main Missions?

    If I remember correctly these are lua files with prefix m, something like m22.lua it lays in the st2_pc package with similar name m22_modal.str2_pc in sr3_city_0.vpp_pc
  3. Henry08

    Pandemic Pack

    UPD: added German translation by Singa UPD: added Polish translation by Admixon The mod consist of Pandemic Mask as eyewear item Pandemic Mask Multicolour as eyewear item Pandemic Hat as hat item Pandemic Hat Multicolour as hat item Panacea Salutifera as a special weapon To install it please...
  4. Henry08

    Repacking a str2_pc file

    ThomasJepp.SaintsRow.ExtractPackfileGUI from this toolset easily unpack it, to pack vpp_pc file you should run ThomasJepp.SaintsRow.BuildPackfileGUI.exe, choose your unpacked vpp_pc folder, press build and in saving window choose file type as *vpp_pc.
  5. Henry08

    Shaders(Materials) Explained

    Thanks, now I'm sure that problem with my material.
  6. Henry08

    Shaders(Materials) Explained

    Did someone test shaders on weapons? Looks like cubemaps don't work with them at all.
  7. Henry08

    Empty Cribs

    It's pretty hard, you should find an archive with this piece of the map, unpack it, find zone files decompile it to xml, edit section with npc(you can't delete any string) compile it, pack it a place archive in the root of the game folder. As a workaround, you can corrupt character archive, find...
  8. Henry08

    SRIV SDK Release B: Adding New Customization Items

    As I remember 3d max plugins use C# and compiling with visual studio+3d max SDK. Did you try to compile source code to newer 3dmax version?
  9. Henry08

    How to replace npc character mesh

    I didn't test but maybe there is something for blender. https://forum.xentax.com/viewtopic.php?t=10987
  10. Henry08

    Sun mod for GOG

    Time of day is a kinda scripted thing in SR4, only finishing the game enable dynamic ToD. But you can install Sandbox+ https://www.saintsrowmods.com/forum/threads/sandbox-for-saints-row-iv.4651/ and enable some sunny weather with a hotkey. The problem is ToD in some locations will reset it...
  11. Henry08

    How to replace npc character mesh

    I guess this the problem with asm files. My packing pipline is 1) Create two folders 1 for hi-res maps 2 for models in the Output folder made by converter and unpack there hi-res map and archive with the character 2) After converting model rename hi-res maps and material, converter set...
  12. Henry08

    [SR2/SRTT/SRIV/SRGOOH] Drowning v0.3

    Is it true? I found that in SR3-4 peds have names but they are pretty random, the structure is CharacterName_number, I had an idea to create a list with all possible names and parse with function character_exists it when you change location to get npc on location but I am not smart enough for...
  13. Henry08

    Need help for packaging SR3 archives

    It kinda breaks pipeline. You need extra planning step which little irritates me so I thought there was some similar approach to make archives like for SR4.
  14. Henry08

    Need help for packaging SR3 archives

    Minimaul's Saints Row 2, Saints Row: The Third, Saints Row IV and Gat Out Of Hell tools works only as an extraction tool for SR3 archives and in this place, the problems begin. Gibbed Tools thread has dead links to volition tool appveyour and old gibbed tool 0.96 which create some xml files to...
  15. Henry08

    Zintek Force Shield

    Probably this could have been done by replacing STAG shield but I'm not so sure about the possibility to buy it in the friendly fire. This weapon has a "temporal" flag and without it weapon using is pretty glitched.
  16. Henry08

    Weird prototype weapon in saints row the third

    I believe this is a trigger part of a sticky bomb. Maybe bomb works like a simple grenade but to explode it you need another weapon. To hide the transition from grenade to trigger, Volition applied the same icons to them and this text strings which don't show up if the game works correctly.
  17. Henry08

    Apocoa Fist Question

    I can say only about Apoca Fist, you can possibly add an alpha channel to the diffuse texture and set it black or replace weapon mesh with some tiny 1 polygon model.
  18. Henry08

    SRIV SDK Release B: Creating new weapon tutorial

    I wish I had some info about how coop works in SR4. I guess mods will be loaded as DLC content for both players but with some attribute, which prevents using for non-owner. Also, I guess absent of low-res textures isn't a big problem, a bigger problem is unfixed instability after realising...
Back
Top