on the now defunt powertools website there was a link to source code which took you to another now also defunct website and itd be extremely useful for adding stuff to the juiced patch if anyone had it laying around
if you're saying the issue persists after changing files then it's an external issue. Not sure why openspy would conflict at all seeing as how we all developed this mod with an exe that was patched for openspy since dev day 1
i believe the code he added was from the multiplayer customization screen so it could be possible that it just doesnt work correctly in singleplayer... you could always go to your savegame folder and take them out 1 by 1 to see what happens, only way i can think of testing it
as far as i know from talking to bandi years ago, yes, he found the offset in the data of the cmesh / smesh file that controls rotation and such. its a pain though
GML1.xtbl
what you will find is that with single animations the second gun will be at your waist and the firing animation will look super off as the playa shoots one gun at the ground lol. find a good balance and share it with us if u can
sounds good. my passion isnt really here anymore so you can carry the torch. be careful navigating the customization xtbls theyre so close to the limits and one mistake causing instant crashes. safe modding lol
someone finally figured out how to remake the hair slider from sr1. amazing. and with the earlobe slider, i tried that ages ago but you seem to have perfected it, found an old pic
what happens is the hair has the vID to hide certain player slots and i think it might be built in to the mesh to remove other hairs so they just clash
you could replace the texture for a shirt to be the one from sr1 but then every npc would have it as well, the only other way id see doing it is 1. replacing a shirt logo with the gamestop one, or two, creating a new shirt that shares a mesh but has a seperate ID, which would be insanely hard...
to be honest a lot of the gotr weapons can go... things like the pirate hook ive never seen use in. so you can start there. my personal project was to restore them all... including having sr1 mcmanus in rifle slot and having sr2 mcmanus in special slot. best of both worlds. but after you get...
if u wanna make it not for every npc u could duplicate the teeth item from GoTR into a new clothing item in customization_items.xtbl and add variants, it might look bad but you could try just allowing color options too, cause im not sure how u can apply a seperate teeth texture outside of the...
make sure all the exes and dlls are in the same location and then drag the peg onto whereever that is. it doesnt work like the sr2 one which is just 2 files
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