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  1. Jacob_MP

    No rewards for Hitman etc

    Hi again. That's odd. The 60 fps patch or xex file shouldn't affect any changes to the misc and misc2 files. Did you make sure to replace all of the Hitman weapons' "locked" variable with "unlocked"? I remember there also being a value in there that counts how many cribs the player has unlocked...
  2. Jacob_MP

    No rewards for Hitman etc

    Ah, I see, if you've only replaced your original misc2 file with Spadita's, then you'd also need to do the same with the misc file, too. You'd have to alter the crib_weapons.xtbl file in both misc and misc2 for the changes to be reflected in-game and show all in-game weapons at your cribs. I...
  3. Jacob_MP

    No rewards for Hitman etc

    Hi there. As someone who has beaten SR1 through Xenia on multiple occasions, I can verify that it does come with its own issues (mission scripts not triggering at times when they should, doors glitching, sound issues, etc.). I've not had any such bugs with the Hitman activity, to my knowledge...
  4. Jacob_MP

    [Mod Release] Jacob_MP's Julius Player Mod

    ===== MOD NAME ===== [Xenia] Jacob_MP's Julius Player Mod ===== MOD OVERVIEW ===== - Allows players to play as Julius. This mod replaces the player's character meshes of the four default presets (the hair, eyes, sideburns and body if the player is Caucasian, Hispanic, etc.). This also...
  5. Jacob_MP

    [Mod Release] Jacob_MP's Johnny Gat Player Mod

    It's certainly possible, paired with CabooseSayzWTF's texture loading fix. I have another couple of mods like these coming soon. All of these types of mods that I publish will be accompanied by a set of notes that explain how I did it + Caboose's say on his texture fix.
  6. Jacob_MP

    [Mod Release] Jacob_MP's Johnny Gat Player Mod

    My bad, I didn't notice that there, haha. Not to worry, though. I've corrected it all for you now.
  7. Jacob_MP

    More opened up Stilwater

    Nice find on the unlocks! I forgot all about the VK penthouse teleport marker. I also had the teleporter enabled in my Gangs of Stilwater mod, too. To do this, I copied and pasted the final line that spawns the teleport marker from vk09.lua (from misc only) and pasted it into saintsrow.lua...
  8. Jacob_MP

    More opened up Stilwater

    Hi, Razor. I noticed that the to-do list on the bottom half of your post hints at you wanting to have cribs unlocked from the beginning in this mod that you're working on. I do recall having this as an option in my Gangs of Stilwater mod for SR1 that I published a while ago...
  9. Jacob_MP

    [Mod Release] Jacob_MP's Johnny Gat Player Mod

    I've loaded up saves before that were made before making this mod and they seem to work fine, though such saves had Playa in his default outfit and clothes. The mod makes these parts invisible (eyes, hair, shirt, jeans, sideburns, etc.) and simply replaces the base mesh with Johnny Gat's model...
  10. Jacob_MP

    Saints Row (2006) - Notes on Changing Character Models

    Hi, all. I hope all of you modders and players in the Row are staying well. I've decided to publish this thread with my notes (also included alongside the readme.txt files in the mods that I publish that change the player's character model) to make sure they are accessible to everyone. The...
  11. Jacob_MP

    [Mod Release] Jacob_MP's Johnny Gat Player Mod

    ===== MOD NAME ===== [Xenia] Jacob_MP's Johnny Gat Player Mod ===== MOD OVERVIEW ===== - Allows players to play as Johnny Gat. This mod replaces the player's character meshes of the four default presets (the hair, eyes, sideburns and body if the player is Caucasian, Hispanic, etc.). This...
  12. Jacob_MP

    [Mod Release] Jacob_MP's Hoodless Destiny Spawns Mod + Hoodless Vehicle Investigation

    ===== MOD NAME ===== [Xenia] Jacob_MP's Hoodless Destiny Spawns Mod ===== MOD OVERVIEW ===== - Allows the Destiny vehicle to spawn in-game without a hood 100% of the time (only found via in-game observations and editing the game files). - The final outcome of my findings when testing my...
  13. Jacob_MP

    [Mod Release] Gangs of Stilwater for Saints Row is now available!

    Certainly, yes! I recall looking in SR1's files a few months back when working on this mod and seeing most mission files have a function that assigns selected territories to the Saints as you complete their associated missions. By removing any code that triggers this in certain missions, you...
  14. Jacob_MP

    [Mod Release] Gangs of Stilwater for Saints Row is now available!

    ===== MOD NAME ===== [Xenia] Jacob_MP's Gangs of Stilwater Mod (v1.0) ===== MOD OVERVIEW ===== - Also known as the "Saints Row Player Gangs Mod", "Jacob_MP's Saints Row Player Gangs Mod" or "Jacob's Player Gangs Mod". **02/06/2023 EDIT: Mod name changed to "Gangs of Stilwater". - Allows...
  15. Jacob_MP

    How To Stop Controller From Acting Like A Mouse (for Xenia + emulator users)

    If anyone is experiencing their controller acting like a mouse (analog sticks moving cursor when moved) when using Xenia, I've found a couple of solutions to this (only the first one worked for me). 1) Disable Xbox Configuration Support via Steam (if Steam is installed) by selecting Steam >...
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