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  1. MissingLink

    SR4 Character Mesh Viewer

    If you are talking about the gang rifle... that isn't a texture shown in the picture. It is just a different way of rendering the model that makes the surface of the mesh look solid. You could use this tool to help develop a new texture for the model (that is one of my goals for this program).
  2. MissingLink

    How are textures mapped to mesh objects?

    Somewhat useful. There is a section at the end of the CMESH that fits your example. But it doesn't list texture names and doesn't have anything that looks like the texture indexes. How would a reference to a texture be included, by hash, sum, crc or some other method? I'm assuming everything...
  3. MissingLink

    It would be very cool

    Oh, I keyed off of the part where you said "second" request and looked at number 2 in his post. That part with the aliens and people dressed in green sounds like the towers that used to belong to the Morningstars and Luchadores (people in green). Sounds like the request is to turn SR4 Steelport...
  4. MissingLink

    It would be very cool

    I think the second request was refering to the spaceship that the Saints are using as an escape ship. The request is to turn the spaceship back into a crib.
  5. MissingLink

    How are textures mapped to mesh objects?

    I have learned a lot about the structure of character mesh files, and what I didn't know Sir Kane's 3ds mesh importer (http://www.saintsrowmods.com/forum/threads/mesh-importer-for-3ds-max.4661/) was useful for filling in the gaps. But one thing I still can't figure out is how textures are mapped...
  6. MissingLink

    How to use weapon meshes from Frendly fire and Let's pretend

    Welllll yes.... and no. They are part of the world geometry but if you look in the zone packfiles (which I have) you will see that the world geometry is just a collection of smaller individual geometries bundled together. For instance, looking in SR4's sr3_city_0.vpp_pc\m_00.str2_pc\ reveals...
  7. MissingLink

    SR4 Character Mesh Viewer

    Version 1.5 is now released. The program and the source have been added to the first post. Changed back to the OpenGLControl to support displaying textures GUI now uses Docking Panels for various controls. Docking Panel state is persisted between sessions. Property panel is for display only...
  8. MissingLink

    SR4 Character Mesh Viewer

    @Vladman3k - it could be used to make a new skin but it would require someone with time and patience to make it work. @Macropaggus - yes, that is the idea. People could start using this and export models to Blender to begin making mods. But you would have to wait for the official SDK before you...
  9. MissingLink

    need help with modding.

    Such a tool doesn't exist. The game is designed to only load XTBL files at startup. There is no way to force it to reload in the middle of execution.
  10. MissingLink

    Changing name to a mod-file in folder does change something?

    Follow this guide: http://www.saintsrowmods.com/forum/threads/merging-mods-many-images-within.4782/
  11. MissingLink

    SR4 Character Mesh Viewer

    Version 1.4 is now released. The program and the source have been added to the first post. Changed the GUI (totally ripped off the SharpGL scene sample). Switched the main display from an OpenGL control to a SceneView. Solved the issue with Wavefront OBJ files. No longer need to split. Solved...
  12. MissingLink

    SR4 Character Mesh Viewer

    The code will still be in the source and the UV info will still be loaded with the mesh model. I just won't try to put a texture on the model in 1.4, not until I do some more reading about OpenGL/SharpGL.
  13. MissingLink

    SR4 Character Mesh Viewer

    The texture loading is not ready and that is why I didn't post 1.4 yet. But if you are just looking for the other improvements (model compatibility, no mirroring, and fixed export to OBJ) then I could do some cleanup and have it ready in a day or two (minus textures).
  14. MissingLink

    SR4 Character Mesh Viewer

    The face models are contained in a separate mesh file. I'm assuming that is for animation purposes.
  15. MissingLink

    SR4 Character Mesh Viewer

    Meaning in this first picture... That is the pants texture you are seeing on her upper body. If I rename the pants texture so that it doesn't load you end up with this... Now the torso's texture is displayed on both halves of the model. It looks like the UV coordinates are correct for...
  16. MissingLink

    SR4 Character Mesh Viewer

    Just a message to let you know I'm continuing to work on things. I have found and fixed the problem with the model being mirrored left-to-right and I have also found and fixed the issue with exporting to Wavefront OBJ files so now it just creates one big file that can be easily imported into...
  17. MissingLink

    Saints Row IV DLC info thread

    I only have the game on PC/Steam I got the Commander and Chief pack for pre-ordering the game and I got the Brady Games pack with the strategy guide. So they are definitely on the PC.
  18. MissingLink

    SR4 Character Mesh Viewer

    Yes, I can see what you are talking about. The models are reversed from left-right. I'm not sure how that is happening but I will see what can be done about it. As a side note, I finally found out where the weapons are stored (preload_items.vpp_pc). It seems like only half of the weapon models...
  19. MissingLink

    Center camera

    Look in this thread: http://www.saintsrowmods.com/forum/threads/camera-view-aim-over-the-head-please.3922/ In the second post there is a copy of my camera_free.xbtl that already has the changes made. If you just want to do it yourself, look in the fourth post. There I explain some of the...
  20. MissingLink

    SR4 Character Mesh Viewer

    Version 1.3 is now released. The program and the source have been added to the first post. Increased model compatibility (thanks to Minimaul's tip) Added the ability to export to Wavefront Obj (which is easy to import into Blender) I worked on this because I ran into a road block on the GCMESH...
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