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  1. -SeaboundSaint-

    Masako Multinational for SR2

    "Masako Multinational" were a concept enemy gang for the Saints Row 2022 Reboot, which would have fulfilled the role of Marshall. (More info) This mod replicates the concept art for the Masako Multinational Guards, replacing the Masako Soldiers in Saints Row 2. Two colourways are available...
  2. -SeaboundSaint-

    Modding mishaps: SR2

    Testing animation stuff...
  3. -SeaboundSaint-

    Humanistic Sliders: Evolution

    Nope. Everything from HS1 is included in HS2. Because the Playa has a unisex body, meaning both male and female morphs need to use the same amount of polygons, because it's the same mesh for both. In every other game, female characters will use more polygons than males. But not in SR2. This is...
  4. -SeaboundSaint-

    "WTF are VIDs?": Full VID List and Explanation.

    Guide Updated: -Added example screenshots of a raw NPC .cmesh to the NPCs section, with further explanation. (In the Spoiler.)
  5. -SeaboundSaint-

    Juggalo Face Paint

    Short answer: No. Like I said, it's not possible to add Customization Items to an NPC which doesn't already have them baked into their mesh. Essentially; Your character is made up of multiple meshes for Body Parts, Clothing, Tattoos, etc.. Volition created the NPCs using this same system, but...
  6. -SeaboundSaint-

    Leftover Files for Cut Activities/Diversions (Xbox 360 Exclusive)

    I'm not sure if this has been covered anywhere before, but while digging through the files of the Xbox 360 version of Saints Row 2, I noticed these leftover .cts files for cut Activities/Diversions. These files are not leftover in the PC version. Not only do we see the internal names of the...
  7. -SeaboundSaint-

    Juggalo Face Paint

    If you mean for homies like Gat (for example), you would extract snpc_Gat.peg_pc (SNPCs use higher quality textures), and paint over his skin texture. Then you can extract the NPC & CNPC versions, copy & paste in the modified SNPC texture, and rebuild. If the NPC/CNPC crashes the game, you'll...
  8. -SeaboundSaint-

    Stripper Cops

    This mod replaces all law enforcement (Cops, Prison Officers, Security Guards, SWAT, Ultor Guards and Masako) with: Stripper Cops! The Stripper Cop uniforms have been colour coordinated to match the type of law enforcement they replace. (Cop Strippers wear Blue, Masako Strippers wear Orange...
  9. -SeaboundSaint-

    SR2 | Share your cool/funny screenshots

    A couple of cool little details that aren't normally seen in the "Music Lovers" Samedi Cutscene, due to either being off camera, or obscured by Veteran Child:
  10. -SeaboundSaint-

    Cutscene Patch

    That sounds very strange. Does this happen for every character in every cutscene? Could you send a screenshot? Cutscenes load animations directly. They don't need to be preloaded, so that shouldn't be the issue. Are the characters stationary, or do they still move around while T-posing? If...
  11. -SeaboundSaint-

    Studying Insurance Fraud

    There are a bunch of Ragdoll values littered throughout SR2's gameplay_constants.xtbl. Maybe it's similar for SRTT. Example: <hit_by_car> <ragdoll_vel_threshold_mph_npc>5</ragdoll_vel_threshold_mph_npc> <high_vel_threshold_mph>40.0</high_vel_threshold_mph>...
  12. -SeaboundSaint-

    Saints Row 1 HQ Texture Pack for Saints Row 2 v4.2 FIXED w/ New Links added!

    Ah, I see. One word answers aren't often very clear, so thanks for elaborating. I'd hate to see someone giving up on an idea because of a misunderstanding. I completely understand and agree with your reasoning. However, I was under the impression this was all specifically regarding Caboose's...
  13. -SeaboundSaint-

    Saints Row 1 HQ Texture Pack for Saints Row 2 v4.2 FIXED w/ New Links added!

    I don't mean to speak for Clippy, but your comment reads as "Do I need your permission to add the Juice Patch on my next release of my SR1 HQ Texture Pack for Saints Row 2?" Clippy said "Nope", meaning you don't need to ask permission. So yes, you already have permission. I would be surprised if...
  14. -SeaboundSaint-

    NPC Editing - A Comprehensive Guide

    Just tried it, but it didn't work unfortunately. Playa just gets stuck standing through the roof of the car. The normal Exit Actions are "Exit Left High", "Exit Left Low" and "Exit Left Medium" (for different heights of vehicles).. My hope was that removing these would cause characters to fall...
  15. -SeaboundSaint-

    NPC Editing - A Comprehensive Guide

    All I can suggest is Hex Editing through trial and error. Even then you might not get anywhere. You can double tap "E" to exit a vehicle quicker. This will leave the engine running. It's a Vanilla feature. I believe it's hard coded. I'm not sure if this would work, but if you were to remove...
  16. -SeaboundSaint-

    CGallery & CHeight - Character Gallery & Player Height

    I have wondered about this too; If this project could possibly lead to NPC creation through the in-game Player Creation... Volition's NPC creation tool evidently worked similarly, but then combined all the different parts into a single .cmesh, .peg, etc.. I'm wondering if a tool could be built...
  17. -SeaboundSaint-

    NPC Editing - A Comprehensive Guide

    You tried <Siren>0</Siren> to see if it prevents the lights from turning on with the siren? If that's the case, you might be able to add <Siren>1</Siren> to a vehicle which doesn't typically use a siren to enable lights when the siren is turned on (requires siren to be enabled in the "_veh.xtbl"...
  18. -SeaboundSaint-

    NPC Editing - A Comprehensive Guide

    I don't think it's possible in that level of detail. But you can probably assign a siren to a Vehicle, or remove it. I haven't actually tried this, but the Siren sound can be changed in the "_veh.xtbl" file (eg: car_4dr_police01_veh.xtbl), and (I assume) the lights can be changed by changing...
  19. -SeaboundSaint-

    Main Menu Logos

    Reuploaded to include versions of the existing designs without background decorations. (Sorry it took so long, @Gector Nathan (Matt Fan), I forgot all about it.)
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