Oh man, the NPC animations are perfect - exactly what I've been missing since SR3. Is there any chance to make the rain... well, look like actual rain? I suppose it'll affect the warden fights as well but I'd like it regardless.
I think it's a mission pack. I suspect it could be related to (spoilers in white) Viola given the BDSM theme that this pack seems to have (and the fact that she's marked as a DLC homie).
I see. I used Photoshop's DDS tool and one thing that may increase the texture size are mipmaps. How many mipmaps do you guys use for your own textures? Are mipmaps even used given that there are separate high-res and low-res textures?
It's not something we can alter at the moment.
I believe that there was a decision they had to make behind the scenes about the hairstyles, and they chose to make better-looking "stiff hairstyles". They altered or removed a lot of the dynamically-animated clothing as well. I personally thought...
Preach it.
I had to switch to Laura Bailey in SRIV - I love her, but back when I initially played SR:TT I felt that her voice did not suit my female character's appearance. Never-the-less, in SRIV Laura's voice does compliment my character more than it did in SR:TT.
There's a restriction on texture sizes? I didn't see that coming. Is this limitation the same on every asset in the game?
I changed another character's textures (AngieS) and the texture flipping did not happen because the character's texture names were dedicated to the Saints variant.
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