Next update will have instantaneous weapon switching without having to open the weapon wheel akin to Saints Row 2 PC port, works with scroll wheel and thanks to marinesciencedude will also have 1-9 binds.
EDIT:
It also skips inaccessible weapons too.
looks like floats to me?
from 000000D0 + 4
0xAF25643D = 0.0557
0x6F1203BB = -0.002
0x006F01BC = -0.0079
and so on, someone would have to toy around with each offset and see what they change though.
I think the change came from when I asked for a Scripts & Plugins section for all the SR games, someone else then pointed out that SR2 should be
at the top, I guess they did a bit more than that lol
It's mentioned here because the cut fine-aim in Saints Row 1 doesn't use share the game's original camera and stores it's angles in a different region of memory thus had to be implemented separately
Well HoldFineAim's purpose is to change the toggling of fine fim from toggle to a hold, (PC it was toggled with V), Saints Row 1 doesn't have Fine Aim so not sure how I could implement it there, the game does have an unused Fine Aim camera mode but again it's unused and my mousehook doesn't...
Tervel's Xenia plugins haven't been released to the public yet, RowInput and HoldFineAim are my mods, HoldFineAim is available too on Xenia Mousehook only
I ported HoldFineAim to the Xbox 360 version for use in Xenia Canary Mousehook, it'll be eventually be in Mousehook as an option, it'll be enabled by default.
EDIT: Was able to make the sniper hold to zoom in X360 version, doing the same for PC results in a crash, dunno why.
Didn't think it was possible but here's the better_drive_cam option as seen in my Saints Row 2 Mousehook and Juiced Patch, this makes the vehicle camera a lot more like the GTA Series, doesn't rotate with the vehicles rotation anymore.
Only works for Title Update 0 (Japanese release) & Title Update 1 (U.S)!
Native Mouse controls in Saints Row 1? is this some reWASD or x360ce configuration that converts mouse to joystick movement?
No! this actually implements native mouse injection to the game's camera matrix as seen in this...
Changing it in both most likely caused a conflict you can even see the hash for TU0 and TU1 aren't the same, the addresses for TU0 are different from TU1 and vice-versa so a similar hash shouldn't exist in both
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