the default Xenia keybindings are available within Xenia's config listed under [HID.WinKey] with the default binds as well so you could've read it from there, and this doesn't achieve any mouse support as the game lacks it and it's only possible by injecting mouse support to the game
I'm already aware of this, I didn't mention in the known issues.
The main menu isn't fully centered for you fully is because you probably missed a file, SuperUI might not modify all files, so you need to get the original lua files and modify them.
Juiced patches pause_menu.lua at runtime so you could try skipping on replacing that file, next Juiced update should have an option to disable the patching
iirc The entire logic for activities in SR1&2 are programmed within the main executable, the actual variables are stored within the xtbl's, an odd way of doing it since if they wanted to make any changes they'd have to re-compile the entire game for it lol, not sure why they didn't just use luas...
Mousehook has been updated.
1.Instantaneous weapon switching for Saints Row 1, similar to SR2 PC port, 1-9 bindings and scroll wheel.
2.Mouse to Player rotation in appropriate screens
(not a bug to solve)
Also removed sr_havok_fix_frametime, as I was able to patch it into the main game loop...
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