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  1. Clippy95

    Saints Row Mouse And Keyboard Controls (For Xenia Emulator)

    the default Xenia keybindings are available within Xenia's config listed under [HID.WinKey] with the default binds as well so you could've read it from there, and this doesn't achieve any mouse support as the game lacks it and it's only possible by injecting mouse support to the game
  2. Clippy95

    Saints Row 2 Juiced Patch

    yes
  3. Clippy95

    Saints Row 2 Juiced Patch

    does LUADebugPrintF=0 fix it?
  4. Clippy95

    SOLVED SR2 GoTR crash at esc pause menu (EXCEPTION_ACCESS_VIOLATION)

    Yeah it's MenuVersionNumber=2 I have messed something up, my bad.
  5. Clippy95

    [DEPRECATED] SR2Ultrawide r1.3 [PC/Console]

    New update fixes tagging UI, only requires replacing the ASI as the tagging UI is all handled within the game's exe and not vint.
  6. Clippy95

    How do I update SR1 on Xenia Canary to TU1?

    File -> Install Content
  7. Clippy95

    Saints Row 2 Monkey Patch Project

    Monkey Patch most likely won't receive updates refer to Juiced Patch
  8. Clippy95

    [DEPRECATED] SR2Ultrawide r1.3 [PC/Console]

    I'm already aware of this, I didn't mention in the known issues. The main menu isn't fully centered for you fully is because you probably missed a file, SuperUI might not modify all files, so you need to get the original lua files and modify them.
  9. Clippy95

    [DEPRECATED] SR2Ultrawide r1.3 [PC/Console]

    Juiced patches pause_menu.lua at runtime so you could try skipping on replacing that file, next Juiced update should have an option to disable the patching
  10. Clippy95

    [DEPRECATED] SR2Ultrawide r1.3 [PC/Console]

    You need to restore the game's original DFEngine.dll use scanti's dummy DFEngine
  11. Clippy95

    [DEPRECATED] SR2Ultrawide r1.3 [PC/Console]

    Can you try without Juiced temporarily, it writes to pause_menu at runtime
  12. Clippy95

    Saints Row 2 Juiced Patch

    Did you update to latest? enable ExceptionHandler and take a screenshot of the crash and/or send debug.txt after the crash
  13. Clippy95

    More music in radios

    The music player works in Xenia ever since XMP was implemented
  14. Clippy95

    improved melee/fight club activity

    iirc The entire logic for activities in SR1&2 are programmed within the main executable, the actual variables are stored within the xtbl's, an odd way of doing it since if they wanted to make any changes they'd have to re-compile the entire game for it lol, not sure why they didn't just use luas...
  15. Clippy95

    I need a cat to catch this mouse

    Disable Steam / Steam Input.
  16. Clippy95

    Juiced Patch

    RemoveBloom?
  17. Clippy95

    Native Mouse Injection for SR1 with Mousehook

    Mousehook has been updated. 1.Instantaneous weapon switching for Saints Row 1, similar to SR2 PC port, 1-9 bindings and scroll wheel. 2.Mouse to Player rotation in appropriate screens (not a bug to solve) Also removed sr_havok_fix_frametime, as I was able to patch it into the main game loop...
  18. Clippy95

    PhantasyRowSDK - User Friendly Toolkit for SR1

    For future reference I added the PhantasyRow's hash to the patches on the game-patches repo, so you don't have to add it manually anymore
  19. Clippy95

    Saints Row 2 Juiced Patch

    Yes the priority level has changed, it's prioritizing raw files rather than vpps
  20. Clippy95

    Saints Row 2 Juiced Patch

    We'd need your save and list of installed mods to see what the issue is
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