In anticipation for the next Juiced update which will include working (and dynamic) controller prompts
I've made a minor update to RowInput.
1.0.2:
.ini Settings now reapply while the game is paused.
Included a SchemeB configuration within the RowInput folder
Fixed the SRTT configuration...
I was trying to backtrace what was causing this leg/feet disappearance (funnily enough I had figured it out and fixed it ~5 minutes after posting it), the monstrosity in that post was achieved by stopping the game from writing bone data to all animated human's bones which there's 127? of, either...
I'd like to point out that not only that I've fixed this with Juiced v7.6.0 (male gets GML1 and female gets GFL1 on load) but that it isn't a PC port issue it's like that on X360 too
Do you know that Saints Row 1 shipped with a developer console on disk and is very simply to enable?
well mostly all Volition games have a developer console and within each release they do minor upgrades to it.
Saints Row 2 is no exception! with the PC build having it when built as a debug...
It's can be toggled in Juiced it's named RemoveBlackBars in the ini, I don't know if Cutscene Patch1.2 is still on this post but the removal of that letterbox didn't work that well and the frame had to change at least one until it faded out
The correct behavior is while loading in when it's toggled in the ini, I made the options menu and added mostly everything, I don't know how the game handled the graphics for everything so decided to slap on VFXPlus in the options menu and it seemed fine to me, I didn't expect everything to be...
ThirtneenAG's Ultimate ASI Loader is just a .dll loader that only loads .asi which are just dlls renamed, it works for any Windows application, not just GTA or Saints Row.
According to PCGW the game keeps pinging the Steelport service and since it's dead it won't work, thus causing stutters...
It's the bogus(missing) texture, even though it's broken on PC and it's supposed to be gray which it is in Juiced, the mall has bogus textures on roof model-lights
Turn off UseFixedXACT, no idea why it crashes we have literally changed nothing in it, could you also zip/archive the actual corresponding .dmp file? (also try to disable sleephacks) I've had someone crash at runtime with it but have had it working in an older version which is kind of old, not...
I cant check the game right now, but send an actual crash dump from CrashDumps from the Juiced folder, and update https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022 x86
No RowInput isn't even aware if you have a controller connected or not and doesn't track controller input, it just changes the controller actions in game (you can open the options menu and even see it changing on-foot vs vehicle) depending on the player's actions it's a hack not a real fix...
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