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  1. BeautiDuwanger

    Bayonetta

    Installation: -Copy the file inside the "mods" folder -If mods folder doesnt exist, create it it manually inside the game root folder. Includes: -2 Hairs -2 Outfits Works for male and female
  2. BeautiDuwanger

    Nier Automana: Androids

    Installation: -Copy the file inside the "mods" folder -If mods folder doesnt exist, create it it manually inside the game root folder. Includes: -4 Hairs as headwear -3 Outfits -4 accesories Works for male and female
  3. BeautiDuwanger

    BeautiDuwanger Steam Workshop items.

    Decided to remove the mods linked. Will try to update most of them and publish again in an individual thread for each release.
  4. BeautiDuwanger

    SR3 Npc Outfits In SR4

    Its not a simple process tbh. Since it requires some 3d software skills to make them work properly I extract the meshes using ninja ripper, edit the model to fit the player and then import into the game using the SR4 SDK
  5. BeautiDuwanger

    SRIV SDK Release B: Creating new weapon tutorial

    Send me your cloned files, everything included, let me see if i can get it right
  6. BeautiDuwanger

    SRIV SDK Release B: Creating new weapon tutorial

    The weapon clone tool is kinda busted, some items would be cloned properly but might give you problems once you try to replace them. Happened to me before. For the same reason i only clone the swat smg since then. Try cloning that and port it as a new weapon instead of a costume, see if it...
  7. BeautiDuwanger

    SRIV SDK Release B: Creating new weapon tutorial

    Im honestly out of ideas then... I have used that template for my weapon mods and they all worked so far. Not sure if your cloned item its the one causing the issue.
  8. BeautiDuwanger

    SRIV SDK Release B: Creating new weapon tutorial

    Try using the FBX i linked, they are ready to be imported to the converter, just add the textures and re check the item name
  9. BeautiDuwanger

    SRIV SDK Release B: Creating new weapon tutorial

    Sorry mate, been kinda busy this week, will try to get it soon EDIT: Try this, couldnt convert it but i attached the fbx ready and the maya file. Your values were all over the place, clip scale and position was wrong and same with the tags.
  10. BeautiDuwanger

    SRIV SDK Release B: Creating new weapon tutorial

    Mind sending your gun file?
  11. BeautiDuwanger

    SRIV SDK Release B: Creating new weapon tutorial

    I have the feeling the weapon template its causing you problems. Try mine, it only has one bone but i fixed all the problems the templates had, just add your weapon, move the tags and scale the bone to 2.54 before exporting it
  12. BeautiDuwanger

    Currently working on a couple weapon mods but I can't get them to work properly. Can anyone help me?

    Your tags are messed up, move them to the center of the grid, they should be (0,0,0) in their x,y,z translate values to work correctly. If they arent, freeze their values (coordinates box> freeze> all) after you placed them in the center of the grid. And once they are at 0,0,0, move them to...
  13. BeautiDuwanger

    BeautiDuwanger Steam Workshop items.

    Overall it works as intended... but yeah this is caused by a mix of several stuff i did wrong back then lol -Specular is indeed too high -Textures are too dark, which gives a darker color in game -The lights in this game are beyond awful, everything is too dark and brighter areas just...
  14. BeautiDuwanger

    Character Customization Viola remastered outfit

    I would love to try but we dont have tools for repacking remaster files
  15. BeautiDuwanger

    Kinzie Super Suit?

    https://steamcommunity.com/sharedfiles/filedetails/?id=1463674140
  16. BeautiDuwanger

    Is it possable to edit SR2 UV maps?

    You can extract the meshes and edit them all you want, but we dont have a tool to add them back to the game, so no, its not really possible.
  17. BeautiDuwanger

    [WIP] menthe sr-tools

    We never even got that with the OG, so good luck :P
  18. BeautiDuwanger

    [WIP] menthe sr-tools

    I use blender 2.79 for this. You will get something like this: The game uses a generic head for every character, and another file gives it the desired shape, however ripper cant read that file, as you can see every model has the same head. There was a plugin for the OG game that somehow...
  19. BeautiDuwanger

    [WIP] menthe sr-tools

    Could be your ripper plugin. I have the UV issue, the models import with the x axis inverted but everything else is just fine.
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