No I mean no, we don't want the entirety of Juiced packaged into other mods, people have packaged GOTR + old versions of Juiced and we've had multitude users coming into the discord asking for support for something we did not ship. on crashes that are clearly not caused by Juiced, I don't even...
Juiced is plug and play but it won't configure your network for you, you'll have to look into your respective router on how to do it and usually there's a UPNP setting to let it work automatically, otherwise if you don't know how to set it up you can use something like radmin VPN to host a LAN game
I was discussing this with Tervel earlier, it's most likely unfixable as the game's renderer is most likely a (forward renderer?) and colliding lights like that are just costly and I'm not sure if there's a way around, they even run worse on X360/PS3, I am just surprised that they were allowed...
I've edited the latest SuperUI release to work in vanilla, as it based its files from GOTR.
modified files
X for vanilla-fied
vehicle_cust.lua X
sr2_city_missions.xtbl" vanilla-fied-ish - SuperUI custom 3 missions are still available
pcr01.lua" X
pause_menu.lua" X
hud.lua: GOTR forced a change...
(SRTT is untouched with this release.)
r3.2
Added an option "ImproveLooseFiles", prioritizes loose files to be loaded first, this for example allows sr3_city.lua and game_lib.lua to be loaded without gutting it from the packfiles (SRTTR only)
All I use/base this off is the internal lua function multi_load_saved_character() which I believe it's purpose is to carry your SP character into MP, it does it by getting it from the last saved game, all I did was just not read the data from the save game but those binary files that are stored...
There's no real benefit to getting them quickly from a menu, and if you really wanted them you could dial #2008 or 588444222333 to unlock all cheats when using Juiced 7.8.0+
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