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  1. Clippy95

    Saints Row 1 HQ Texture Pack for Saints Row 2 v4.2 FIXED w/ New Links added!

    No I mean no, we don't want the entirety of Juiced packaged into other mods, people have packaged GOTR + old versions of Juiced and we've had multitude users coming into the discord asking for support for something we did not ship. on crashes that are clearly not caused by Juiced, I don't even...
  2. Clippy95

    [SR2] BlingMenu

  3. Clippy95

    Saints Row 2 Juiced Patch

    Nope
  4. Clippy95

    [SR2] BlingMenu

    This is in Juiced.
  5. Clippy95

    SR2 Saints Row 2 Mega Patch isn't coming... but

    but it's Tervel, me and Dropoff who are working on it.. it literally requires Juiced to load?
  6. Clippy95

    Saints Row 2 Juiced Patch

    Juiced is plug and play but it won't configure your network for you, you'll have to look into your respective router on how to do it and usually there's a UPNP setting to let it work automatically, otherwise if you don't know how to set it up you can use something like radmin VPN to host a LAN game
  7. Clippy95

    Saints Row 2 Juiced Patch

    Sounds like a port forwarding issue to me
  8. Clippy95

    Saints Row 2 Juiced Patch

    I was discussing this with Tervel earlier, it's most likely unfixable as the game's renderer is most likely a (forward renderer?) and colliding lights like that are just costly and I'm not sure if there's a way around, they even run worse on X360/PS3, I am just surprised that they were allowed...
  9. Clippy95

    Saints Row 2 Juiced Patch

    You'll have to be more specific, I am not sure what you mean
  10. Clippy95

    SuperUI for SR2 v2.9 (No exit prompts in menus, HUD enhancements, better Weapons Cache & More!)

    I've edited the latest SuperUI release to work in vanilla, as it based its files from GOTR. modified files X for vanilla-fied vehicle_cust.lua X sr2_city_missions.xtbl" vanilla-fied-ish - SuperUI custom 3 missions are still available pcr01.lua" X pause_menu.lua" X hud.lua: GOTR forced a change...
  11. Clippy95

    Native Mouse Injection for SR1 with Mousehook

    Attachments in the main post
  12. Clippy95

    Saints Row 2 Juiced Patch

    v7.9.0 is out now
  13. Clippy95

    Made 2 Measure: Seabound's Clothing Patch

    the pcr01 file is on the post
  14. Clippy95

    [SRTT & R] MixFix

    (SRTT is untouched with this release.) r3.2 Added an option "ImproveLooseFiles", prioritizes loose files to be loaded first, this for example allows sr3_city.lua and game_lib.lua to be loaded without gutting it from the packfiles (SRTTR only)
  15. Clippy95

    Native Mouse Injection for SR1 with Mousehook

    Implemented support for Saints Row 1 / セインツ・ロウ (JP Release) TU0 (base title update)
  16. Clippy95

    CGallery & CHeight - Character Gallery & Player Height

    All I use/base this off is the internal lua function multi_load_saved_character() which I believe it's purpose is to carry your SP character into MP, it does it by getting it from the last saved game, all I did was just not read the data from the save game but those binary files that are stored...
  17. Clippy95

    About maximum achievable framerate

    SR2 averages above 90 FPS for me with Sleephack 3 with Juiced Patch, interiors can do ~200 for me
  18. Clippy95

    [SR2] BlingMenu

  19. Clippy95

    [SR2] BlingMenu

    There's no real benefit to getting them quickly from a menu, and if you really wanted them you could dial #2008 or 588444222333 to unlock all cheats when using Juiced 7.8.0+
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