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  1. -SeaboundSaint-

    Juiced Patch

    AWESOME. Previously I was copying coordinates by eye from screenshots with SuperUI, so this will be really useful! It would be nice to have the Y orientation value printed too, if possible. I will absolutely be using this for my screenshots in future. No more tweaking screenshot-specific...
  2. -SeaboundSaint-

    Cutscene Patch

    Funnily enough, Spadita mentioned this to me a couple of days ago. I've looked into the .peg_desc, .cmesh, and .cvtf files in every way I know how, and compared them with the Xbox version, but had no luck. It's not a texture issue. It's not a .cmesh issue. And I can't tell if it's a materials...
  3. -SeaboundSaint-

    Juiced Patch

    In arentyoumaria's defence, there's currently nothing in README.txt, reloaded.ini, or even Post #1 of this thread mentioning that. But thanks for explaining. v2 issue: Enabling the Bloom fix causes the environment to darken for a moment after entering the Crib Wardrobe and TV menus. Even with...
  4. -SeaboundSaint-

    Juiced Patch

    This is so cool! Even without the SleepHack, having the "Insult To Injury" cutscene (the one on the El Train) run without any alignment issues is a dream come true! Thanks, Uzis (& co.)!
  5. -SeaboundSaint-

    SR2 | Share your cool/funny screenshots

    "They told me I could be anything. So I became Max Payne with pigtails." (Made with my upcoming Clothing Patch.)
  6. -SeaboundSaint-

    Tubular Distortion Bug Fix

    This little bug here has irked me since 2008: That is until I stumbled upon this nugget of information over on the Saints Row 2 Fandom Wiki: So here it is; A simple fix to effects.xtbl: minigun_barrel is now second in the effects.xtbl list. I take no credit for this fix. Full credit goes...
  7. -SeaboundSaint-

    Saints Row 2 Peg Texture Tool

    That's weird. It works fine for me. Here is the texture you seek: Not sure I'd know how to fix your issue though (.exe stuff is beyond me).
  8. -SeaboundSaint-

    Saints Row 2 Monkey Patch Project

    Those textures are located in the "ingame_advertising" .peg files. Here they are:
  9. -SeaboundSaint-

    Saints Row 2 Monkey Patch Project

    Here you go: If any more are discovered, I can add them if need be.
  10. -SeaboundSaint-

    Fight Club (Canonizing) - DEMO

    Awesome! Thanks, Axle! I appreciate it! I'm looking forward to seeing what you come up with!
  11. -SeaboundSaint-

    Saints Row 2 Monkey Patch Project

    The same thing happens with GotR installed. It's only for a few of those billboards though. It's a small price to pay for noticeably improved performance. (Thanks, scanti!) These are the only ones I've found:
  12. -SeaboundSaint-

    NPC Editing - A Comprehensive Guide

    I can't say for sure how their facial morphs were made, but their textures and normal maps are certainly unique to them. In player_creation.xtbl, there are morph keys for their morph presets ("morph keys" being the morphs at either end of a slider. eg: Skinny to Fat). (I meant to see if I could...
  13. -SeaboundSaint-

    NPC Editing - A Comprehensive Guide

    Current Version: 1.0.0 With this series of .txt files, you will learn all about Saints Row 2's NPC related files. You will learn how to change the colours of the items an NPC wears, change their gameplay voice, filter in-game appearance by gender/race/character type, force specific outfit...
  14. -SeaboundSaint-

    What's Seabound up to?...

    It's been a little while since I've posted any mods, so I've decided to share some teasers for some of the projects I'm currently working on. I'm not committing myself to any deadlines, but I'm aiming to release at least one of my larger projects before the end of summer... As-Yet-Untitled...
  15. -SeaboundSaint-

    SR2 | Share your cool/funny screenshots

    Ever had that dream where it feels like you're falling?...
  16. -SeaboundSaint-

    Looking for phone numbers displayed in-game

    Ah, I see. Well, I thought it useful to share the information above anyway since it might be helpful to anyone else reading this thread in future. I've since found your post over on Fandom. Sorry I can't be of more help. I'll keep my eye out for those numbers you mentioned, and I'll post here...
  17. -SeaboundSaint-

    Looking for phone numbers displayed in-game

    Here's the phone numbers wiki page for SR1 and SR2. Here are the phone numbers for SR2 taken straight from GotR's help .txt files (courtesy of IdolNinja): If you're using GotR, there are more helpful .txt files like this. It's worth having a read through them. Here are the contents of...
  18. -SeaboundSaint-

    Weapons Investigation

    Instead of messing with preload.tbl, it may be easier to simply rename the files themselves to something which is already preloaded. For example; To use the Kabob as a Samurai Sword: These files: p_kab.smesh_pc p_kab.g_smesh_pc p_kab.peg_pc p_kab.g_peg_pc...
  19. -SeaboundSaint-

    Vehicles any way to modify the parameters of cars? [SR2]

    As Saint_of_the_Barrio said, each vehicle has it's own file which handles handling data. You can use this handy-dandy guide to help find the vehicle you want to modify. For example; Attrazione's file is "car_2dr_exoticsports01_veh.xtbl" (all handling files have the "_veh" suffix in their...
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